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General Tabletop Discussion
D&D Older Editions
4E is too balanced - options to replace all martial dailies?
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<blockquote data-quote="Saeviomagy" data-source="post: 5398566" data-attributes="member: 5890"><p>You keep saying that, but you're not really justifying it in any way. We get that this is your opinion, and lots of people disagree with you. I don't think anyone will be convinced either way.</p><p></p><p></p><p></p><p>How is it less of a stretch when your cleric's god runs out of magic?</p><p></p><p></p><p></p><p>The problem with this is that at will and encounter powers are currently strong enough that it won't be worth taking weaker ones just to power up a daily. That goes double when there's a decent chance that by the end of your power up the foe is dead or near death anyway. The end result would be "if you take a class with the martial power source you're worse off than anyone else because of the DMs personal preferences" unless you take measures to make martial dailies a lot better, or make the requirements for a 'setup' a lot more broad.</p><p></p><p>But if you're just going to stick to essentials, then all that sort of stuff has been taken care of for you so balance wise you're fine.</p><p></p><p>You might find that your martial players get bored though (I know I would: essentials heads back to the days of martial classes doing more-or-less the same thing every round while the magical guys get all the flashy stuff). Also it rules out the entire character concept of a non-magical leader because there is no essentials warlord.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 5398566, member: 5890"] You keep saying that, but you're not really justifying it in any way. We get that this is your opinion, and lots of people disagree with you. I don't think anyone will be convinced either way. How is it less of a stretch when your cleric's god runs out of magic? The problem with this is that at will and encounter powers are currently strong enough that it won't be worth taking weaker ones just to power up a daily. That goes double when there's a decent chance that by the end of your power up the foe is dead or near death anyway. The end result would be "if you take a class with the martial power source you're worse off than anyone else because of the DMs personal preferences" unless you take measures to make martial dailies a lot better, or make the requirements for a 'setup' a lot more broad. But if you're just going to stick to essentials, then all that sort of stuff has been taken care of for you so balance wise you're fine. You might find that your martial players get bored though (I know I would: essentials heads back to the days of martial classes doing more-or-less the same thing every round while the magical guys get all the flashy stuff). Also it rules out the entire character concept of a non-magical leader because there is no essentials warlord. [/QUOTE]
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4E is too balanced - options to replace all martial dailies?
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