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D&D Older Editions
4E is too video-gamey
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<blockquote data-quote="med stud" data-source="post: 4109119" data-attributes="member: 1211"><p>I understand that fear but I don't believe in it. The main reason why CRPGs are linear is because of scripting; an AI is always limited and with some practice you can exploit the AI of any game in about 30 minutes of playing it.</p><p></p><p>This is not a weakness inherent in the "rules" of the CRPG, though. NWN is heavily based on 3e rules, yet it doesn't play like 3e PnP. The strength of PnP games will always be that a DM is much more intelligent and adaptable than an AI.</p><p></p><p>If you (general "you") apply this to the gnoll stranglers, most DMs wouldn't use them in similiar set ups three times. You would know when creating the scenario that it would be repetitive and boring. OTOH, this goes for most computer game creators as well, so I don't know in which medium that would be a problem.</p></blockquote><p></p>
[QUOTE="med stud, post: 4109119, member: 1211"] I understand that fear but I don't believe in it. The main reason why CRPGs are linear is because of scripting; an AI is always limited and with some practice you can exploit the AI of any game in about 30 minutes of playing it. This is not a weakness inherent in the "rules" of the CRPG, though. NWN is heavily based on 3e rules, yet it doesn't play like 3e PnP. The strength of PnP games will always be that a DM is much more intelligent and adaptable than an AI. If you (general "you") apply this to the gnoll stranglers, most DMs wouldn't use them in similiar set ups three times. You would know when creating the scenario that it would be repetitive and boring. OTOH, this goes for most computer game creators as well, so I don't know in which medium that would be a problem. [/QUOTE]
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