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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E is too video-gamey
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<blockquote data-quote="Wiman" data-source="post: 4109206" data-attributes="member: 61261"><p>Spot on, Spot on and Cheers.</p><p></p><p>Completely agree with this. I believe one of the possible disadvantages that 3.X edition and even 2nd edition brought in was a players and DMs reliance on the rules to play the game. (please note this is not true of most players and DMs but is of some) - Earlier editions had little in line of structure and were perhaps better at portraying creativity because every game back then was made of house rules...in fact I don't even remember refering to them as house rules they were simply the game to us. You had to come up with options to play the game and I think that 4e is coming back to this.</p><p></p><p>Before anyone says it I don't want to hear the "If I spend this much money, I want everything to work out for my game exactly the way I want it....." My problem with this arguement is there is alot of "I's" in it for a game designed for a mass audience. Subtle tweaks on any rules will may a "good" system (which in my opinion 4e is turning out to be) a great system for individual tastes....even if it takes us a couple hours of our time to custumize a few things we dislike the rewards are much more then a couple hours complaining on the boards to mostly deaf ears.</p></blockquote><p></p>
[QUOTE="Wiman, post: 4109206, member: 61261"] Spot on, Spot on and Cheers. Completely agree with this. I believe one of the possible disadvantages that 3.X edition and even 2nd edition brought in was a players and DMs reliance on the rules to play the game. (please note this is not true of most players and DMs but is of some) - Earlier editions had little in line of structure and were perhaps better at portraying creativity because every game back then was made of house rules...in fact I don't even remember refering to them as house rules they were simply the game to us. You had to come up with options to play the game and I think that 4e is coming back to this. Before anyone says it I don't want to hear the "If I spend this much money, I want everything to work out for my game exactly the way I want it....." My problem with this arguement is there is alot of "I's" in it for a game designed for a mass audience. Subtle tweaks on any rules will may a "good" system (which in my opinion 4e is turning out to be) a great system for individual tastes....even if it takes us a couple hours of our time to custumize a few things we dislike the rewards are much more then a couple hours complaining on the boards to mostly deaf ears. [/QUOTE]
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4E is too video-gamey
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