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4E is unacceptable
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<blockquote data-quote="Obryn" data-source="post: 4427866" data-attributes="member: 11821"><p>Well, I'm assuming that there's conflict of some sort, right? And the game is using skill rolls? That they're not just role-playing a sewing circle (sans Craft: Needlepoint rolls)?</p><p></p><p>If there's conflict, but fighting isn't a good way to resolve conflict, spellcasters and skill-monkeys have an edge for resolving said conflicts. If there's no fighting, then a fighter will clearly not have much to do - since they have few skills to speak of, and all their class features are based on combat.</p><p></p><p>If, OTOH, you're just speaking in terms of a nearly-diceless role-playing session, where die rolls aren't used in 90%+ of all conflict, how in the world would 4e be inferior to 3e for this purpose? If you're ignoring the mechanics, mechanics don't matter.</p><p></p><p></p><p>I don't think we're talking about the same thing whatsoever.</p><p></p><p>I am certainly not objecting to characters who are focused at being good in one area to the detriment of other areas.</p><p></p><p>I <strong>am</strong> saying that you don't need to make a mechanically gimped character in order to have a fun and exciting role-playing experience.</p><p></p><p>Your fighter who dabbles in magic? Why did he take 10 levels of Wizard - putting him at a decent amount of talent, far above the "dabbler" stage? Why didn't he jump into Eldritch Knight if he were that serious about both spellcasting and fighting?</p><p></p><p></p><p>No, of course he won't. And, in 4e, a Warlock will never be able to stand in melee right next to a Fighter without getting hurt. Those are specialists, though; it's a different topic altogether.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 4427866, member: 11821"] Well, I'm assuming that there's conflict of some sort, right? And the game is using skill rolls? That they're not just role-playing a sewing circle (sans Craft: Needlepoint rolls)? If there's conflict, but fighting isn't a good way to resolve conflict, spellcasters and skill-monkeys have an edge for resolving said conflicts. If there's no fighting, then a fighter will clearly not have much to do - since they have few skills to speak of, and all their class features are based on combat. If, OTOH, you're just speaking in terms of a nearly-diceless role-playing session, where die rolls aren't used in 90%+ of all conflict, how in the world would 4e be inferior to 3e for this purpose? If you're ignoring the mechanics, mechanics don't matter. I don't think we're talking about the same thing whatsoever. I am certainly not objecting to characters who are focused at being good in one area to the detriment of other areas. I [B]am[/B] saying that you don't need to make a mechanically gimped character in order to have a fun and exciting role-playing experience. Your fighter who dabbles in magic? Why did he take 10 levels of Wizard - putting him at a decent amount of talent, far above the "dabbler" stage? Why didn't he jump into Eldritch Knight if he were that serious about both spellcasting and fighting? No, of course he won't. And, in 4e, a Warlock will never be able to stand in melee right next to a Fighter without getting hurt. Those are specialists, though; it's a different topic altogether. -O [/QUOTE]
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