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4E is unacceptable
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<blockquote data-quote="Wicht" data-source="post: 4427893" data-attributes="member: 221"><p>A fighter with no social graces to speak of, might be really fun to role-play in a high society sort of game.</p><p></p><p>I think the problem is that you are assuming that having the right skills or abilities at the right time makes for a better game. I don't. I could care less, as a DM, whether the characters have a good diplomacy at the dinner party or good skills with a sword when the dragon attacks. Running away is always an option and failing to get the right clues just makes the challenge more challenging. </p><p></p><p></p><p></p><p></p><p>I'm not ignoring the dice nor the mechanics. But failure is always an option and sometimes it can be a very entertaining option. </p><p></p><p>Out of curiosity, what is your opinion of <strong>Paranoia</strong> as a game?</p><p></p><p></p><p></p><p>I'm talking about the idea that a character who is not the best at what he is doing can still make for a good game. He doesn't have to be 'gimped' but he doesn't need to shine in his field either IMO.</p><p></p><p></p><p></p><p></p><p>Maybe he wanted to take wizard and I as a DM said he didn't have access to the Eldritch Knight prestige class.</p><p></p><p>Maybe, IC, he wasn't that dedicated to it but simply had some small natural talent. Maybe he just wanted to be able to cast certain spells at certain times. There could be any number of reasons but in the end, if its what the player wanted, who are you to say that he is playing the game wrong or not enjoying it as much as if he had made different choices?</p></blockquote><p></p>
[QUOTE="Wicht, post: 4427893, member: 221"] A fighter with no social graces to speak of, might be really fun to role-play in a high society sort of game. I think the problem is that you are assuming that having the right skills or abilities at the right time makes for a better game. I don't. I could care less, as a DM, whether the characters have a good diplomacy at the dinner party or good skills with a sword when the dragon attacks. Running away is always an option and failing to get the right clues just makes the challenge more challenging. I'm not ignoring the dice nor the mechanics. But failure is always an option and sometimes it can be a very entertaining option. Out of curiosity, what is your opinion of [b]Paranoia[/b] as a game? I'm talking about the idea that a character who is not the best at what he is doing can still make for a good game. He doesn't have to be 'gimped' but he doesn't need to shine in his field either IMO. Maybe he wanted to take wizard and I as a DM said he didn't have access to the Eldritch Knight prestige class. Maybe, IC, he wasn't that dedicated to it but simply had some small natural talent. Maybe he just wanted to be able to cast certain spells at certain times. There could be any number of reasons but in the end, if its what the player wanted, who are you to say that he is playing the game wrong or not enjoying it as much as if he had made different choices? [/QUOTE]
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