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4E is unacceptable
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<blockquote data-quote="Imaro" data-source="post: 4428532" data-attributes="member: 48965"><p>No one said you couldn't do this, but then the DM and the players need to sit down together and build their characters in tangent with this idea.</p><p></p><p> Basically all I'm saying is that, just like a number of point buy games, D&D 3.5 needs for everybody to be on the same page when creating their character and for a DM to take an active role during character creation.</p><p></p><p> The upside to this is, just like a point buy system, it has great flexibility in designing nearly any type of character you want...even if said character may not be good for a particular campaign style (though it may be perfectly viable in the style of campaign someone else chooses to run). </p><p></p><p>I don't think it's fair to leave the players in the dark and then get mad because you choose to run a harsh and unforgiving dungeoncrawl, while Bob made up a character specialized for diplomacy, bluff and sense motive. And again, it is possible for characters in 3.5 to retrain so I don't think it's that big of a deal to make a wrong choice every once in awhile.</p><p></p><p>EDIT: As far as 4e doing this better... why do you think this is true? IMO, 4e only makes sure you're equal in combat...outside of that it has less options and ways to customize a character. In 3.5 if I want to run a game that isn't based on combat, then players have more ways and options to customize...and on a more granular scale. The only problem I've run into with 3.5 in this area is that it gives less feats and skill points than I would like, but that's easy to houserule.</p></blockquote><p></p>
[QUOTE="Imaro, post: 4428532, member: 48965"] No one said you couldn't do this, but then the DM and the players need to sit down together and build their characters in tangent with this idea. Basically all I'm saying is that, just like a number of point buy games, D&D 3.5 needs for everybody to be on the same page when creating their character and for a DM to take an active role during character creation. The upside to this is, just like a point buy system, it has great flexibility in designing nearly any type of character you want...even if said character may not be good for a particular campaign style (though it may be perfectly viable in the style of campaign someone else chooses to run). I don't think it's fair to leave the players in the dark and then get mad because you choose to run a harsh and unforgiving dungeoncrawl, while Bob made up a character specialized for diplomacy, bluff and sense motive. And again, it is possible for characters in 3.5 to retrain so I don't think it's that big of a deal to make a wrong choice every once in awhile. EDIT: As far as 4e doing this better... why do you think this is true? IMO, 4e only makes sure you're equal in combat...outside of that it has less options and ways to customize a character. In 3.5 if I want to run a game that isn't based on combat, then players have more ways and options to customize...and on a more granular scale. The only problem I've run into with 3.5 in this area is that it gives less feats and skill points than I would like, but that's easy to houserule. [/QUOTE]
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