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4E is unacceptable
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4429548" data-attributes="member: 710"><p>Why, for concept-I-don't-believe-in sake, should a game force extra work on the DM? Why can't the game system just support the player that wants to focus his character on combat and the player that wants to focus his character outside of combat together in one game? WHy does the DM or the players have to prioritize what they want out this specific game? Why does the character build mechanic have to lock me into deciding between combat or non-combat? Why can't it support me to chose me a combat focus _and_ a non-combat focus? </p><p></p><p>Why do I have to decide between a campaign focusing on political intrigue vs. a campaign focusing on exploration vs a campaign focusing on combat? </p><p></p><p>it doesn't matter whether I as a DM accommodate for the players character build choices or whether the players character build choices accommodate for the DMs choice of campaign - in the end, one side is restricted by the mechanics of the game to using only a subset of the games possibilities. The game is not living to its full potential then.</p><p></p><p>Games with a strong theme like Call of Cthulhu doesn't (need to) have this problem because it generally doesn't assume a lot of combat. (And if it happens, its deadly for everyone).</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4429548, member: 710"] Why, for concept-I-don't-believe-in sake, should a game force extra work on the DM? Why can't the game system just support the player that wants to focus his character on combat and the player that wants to focus his character outside of combat together in one game? WHy does the DM or the players have to prioritize what they want out this specific game? Why does the character build mechanic have to lock me into deciding between combat or non-combat? Why can't it support me to chose me a combat focus _and_ a non-combat focus? Why do I have to decide between a campaign focusing on political intrigue vs. a campaign focusing on exploration vs a campaign focusing on combat? it doesn't matter whether I as a DM accommodate for the players character build choices or whether the players character build choices accommodate for the DMs choice of campaign - in the end, one side is restricted by the mechanics of the game to using only a subset of the games possibilities. The game is not living to its full potential then. Games with a strong theme like Call of Cthulhu doesn't (need to) have this problem because it generally doesn't assume a lot of combat. (And if it happens, its deadly for everyone). [/QUOTE]
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