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4E is unacceptable
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4429763" data-attributes="member: 710"><p>Just like in a "real game", after all. Sure, i could tell my players "you know guys, you could rest now, even after all your spells are expended, but remember that the princess will be dead tomorrow. And the ritual of world destruction will obviously completed 2 hours later." Or alternatively, I couldn't tell them, and just say "During your second watch, you notice how the moon lights up greatly, and you suddenly feel the earth shaking violently - on the horizion, you see a bright light, and suddenly, everything gets hot, and as you awake your allies, the light coming closer form all sides, and suddenly you are swept over by a wave of heat and burning atmosphere, taking 20d6 fire damage each round for the next 2 hours, as the suns explosion is burning up the planet... Hey, I warned you, the cultists might be working at a world-destruction ritual. Next week - we run our asian themed campaign, where you'll have to convince the country to stop the losing war against the large extra-continental forces before it is too late. You all begin play in Hirosaki, a large town."</p><p>But I don't want to do this regularly. I sometimes just want the players to continue running without such pressure, just running because it still makes sense. </p><p></p><p>I want more situations in where our fictional real-world soldiers still have enough ammunition, and still have most their first aid kits, and some grenades, and some mortars or anti-tank missiles, _after_ a tense fight. And they'll go on because they know its smarter to stay on the offensive and don't give their enemy time to regroup or otherwise react to their losses. Not because they are certain that the hostages will be killed, or that WMD will be completed before their support arrives.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4429763, member: 710"] Just like in a "real game", after all. Sure, i could tell my players "you know guys, you could rest now, even after all your spells are expended, but remember that the princess will be dead tomorrow. And the ritual of world destruction will obviously completed 2 hours later." Or alternatively, I couldn't tell them, and just say "During your second watch, you notice how the moon lights up greatly, and you suddenly feel the earth shaking violently - on the horizion, you see a bright light, and suddenly, everything gets hot, and as you awake your allies, the light coming closer form all sides, and suddenly you are swept over by a wave of heat and burning atmosphere, taking 20d6 fire damage each round for the next 2 hours, as the suns explosion is burning up the planet... Hey, I warned you, the cultists might be working at a world-destruction ritual. Next week - we run our asian themed campaign, where you'll have to convince the country to stop the losing war against the large extra-continental forces before it is too late. You all begin play in Hirosaki, a large town." But I don't want to do this regularly. I sometimes just want the players to continue running without such pressure, just running because it still makes sense. I want more situations in where our fictional real-world soldiers still have enough ammunition, and still have most their first aid kits, and some grenades, and some mortars or anti-tank missiles, _after_ a tense fight. And they'll go on because they know its smarter to stay on the offensive and don't give their enemy time to regroup or otherwise react to their losses. Not because they are certain that the hostages will be killed, or that WMD will be completed before their support arrives. [/QUOTE]
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