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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Island
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<blockquote data-quote="quindia" data-source="post: 4087995" data-attributes="member: 5024"><p>My group met for our regular weekly game tonight. Three of the players participated in the XP weekend. One is still on the fence, but the other two did not like the game. I have to say from what I've read, I don't think I'm going to like it either.</p><p></p><p>I still intend to buy the first three books and give it a try. However, I've been running games in my own campaign world for over twenty-five years. The place has a history that has evolved far beyond anything I sat down to write on purpose. Each new game or campaign arc filled in a little more as time passed. I know I am not the only one with such a campaign and I'd be interested to hear from others about how they plan to completely revamp such worlds to accommodate all of the new 4e strangeness.</p><p></p><p>I've decided to drop a decent-sized island in a remote but reachable stretch of ocean west of my main continent. I am going to give 4e a try there before worrying about where all of the dragonborn and tiefling suddenly came from and what happened to the druids (which once played a major role in one campaign arc... hmmm... maybe that could be a campaign: The Quest for the Lost Druids).</p><p></p><p>I will give WotC three books to convince me they haven't ruined a game that I have enjoyed for more than two decades. Maybe we will enjoy the rules more around our own game table and the action will eventually move to the mainland, but if not the Old Gods can rise up and drown the whole island, 4e and all...</p></blockquote><p></p>
[QUOTE="quindia, post: 4087995, member: 5024"] My group met for our regular weekly game tonight. Three of the players participated in the XP weekend. One is still on the fence, but the other two did not like the game. I have to say from what I've read, I don't think I'm going to like it either. I still intend to buy the first three books and give it a try. However, I've been running games in my own campaign world for over twenty-five years. The place has a history that has evolved far beyond anything I sat down to write on purpose. Each new game or campaign arc filled in a little more as time passed. I know I am not the only one with such a campaign and I'd be interested to hear from others about how they plan to completely revamp such worlds to accommodate all of the new 4e strangeness. I've decided to drop a decent-sized island in a remote but reachable stretch of ocean west of my main continent. I am going to give 4e a try there before worrying about where all of the dragonborn and tiefling suddenly came from and what happened to the druids (which once played a major role in one campaign arc... hmmm... maybe that could be a campaign: The Quest for the Lost Druids). I will give WotC three books to convince me they haven't ruined a game that I have enjoyed for more than two decades. Maybe we will enjoy the rules more around our own game table and the action will eventually move to the mainland, but if not the Old Gods can rise up and drown the whole island, 4e and all... [/QUOTE]
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