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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Island
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<blockquote data-quote="spunky_mutters" data-source="post: 4088027" data-attributes="member: 5426"><p>I'm going on 20 years of use from my homebrew, and I'm looking forward to trying 4e out with it. I've never really been happy with how bog-standard D&D played out in it, so I've been forever fiddling, trying to find the right feeling. I'm not worried about the races (partially because I've got slots for Tiefling and Eladrin, and partially because I've never really had good spots for gnomes or halflings), and class serves largely a metagame function.</p><p></p><p>So while I feel where you're coming from, I wouldn't be concerned about specifics that aren't covered by the new rules (just have them be the same as always, but stay out of the current plot until you're happy with how they'll be represented). I would work on getting a style and feel to the gameplay that you're comfortable with.</p><p></p><p>I'm happy that fly isn't showing up until later, and that I can players will have a lot more goodies at lower levels. In previous campaigns, the mid to high level magic came up a lot faster than I had hoped, and it really changed the complexion of play. That's fine, but it means you need to have tighter story arcs if they rely on certain elements.</p><p></p><p>3e was the worst for this, as I was constantly rebuilding threats that the party would ignore for a couple of levels. If they weren't dealt with right away, they would be a cakewalk unless I went back and rethought the build. I'm already excited about the implications of the stat blocks that I'm seeing.</p><p></p><p>Even if I hate many, many things about 4e (and I'm sure I will. I always feel that way with any system), I still feel confident that I will be able to use it for a few campaigns, and that it will give us all new challenges and new play experiences.</p></blockquote><p></p>
[QUOTE="spunky_mutters, post: 4088027, member: 5426"] I'm going on 20 years of use from my homebrew, and I'm looking forward to trying 4e out with it. I've never really been happy with how bog-standard D&D played out in it, so I've been forever fiddling, trying to find the right feeling. I'm not worried about the races (partially because I've got slots for Tiefling and Eladrin, and partially because I've never really had good spots for gnomes or halflings), and class serves largely a metagame function. So while I feel where you're coming from, I wouldn't be concerned about specifics that aren't covered by the new rules (just have them be the same as always, but stay out of the current plot until you're happy with how they'll be represented). I would work on getting a style and feel to the gameplay that you're comfortable with. I'm happy that fly isn't showing up until later, and that I can players will have a lot more goodies at lower levels. In previous campaigns, the mid to high level magic came up a lot faster than I had hoped, and it really changed the complexion of play. That's fine, but it means you need to have tighter story arcs if they rely on certain elements. 3e was the worst for this, as I was constantly rebuilding threats that the party would ignore for a couple of levels. If they weren't dealt with right away, they would be a cakewalk unless I went back and rethought the build. I'm already excited about the implications of the stat blocks that I'm seeing. Even if I hate many, many things about 4e (and I'm sure I will. I always feel that way with any system), I still feel confident that I will be able to use it for a few campaigns, and that it will give us all new challenges and new play experiences. [/QUOTE]
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