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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E Item price parity.
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<blockquote data-quote="keterys" data-source="post: 4263245" data-attributes="member: 43019"><p>Gems are a form of currency, much like gold. Works of art, tapestries, books of lost knowledge, etc are one way to express getting treasure, yep.</p><p></p><p>You only get money for selling non-magical equipment (eg, lanterns, leather armor, longswords, etc) if your DM expressly allows it, in which case you get 20%.</p><p></p><p>This route is good for both parties </p><p>PCs </p><p>1) get to not worry about tracking that crap</p><p>2) can choose to play a more 'good' character who doesn't go about stripping the dead to their skivvies for loose change</p><p></p><p>While DMs don't need to</p><p>1) total up and factor in that treasure to subtract it from another column</p><p>2) figure out which equipment would be sellable or not</p><p></p><p>'Well, let's see - the orc was shot by three arrows, then killed by an orb of crackling lightning... wonder where that puts the value of his chainmail.'</p><p></p><p>Honestly, while D&D is a game about killing things and taking their stuff, I'm not sure it needs to encourage doing it for coppers. After all, the next logical step after killing orcs to strip off their leather armor (eww) and sell it is to start prying out teeth, tusks, maybe a little organ harvesting. </p><p></p><p>Man, now I miss the 'Resurrectionist' I played in a middle ages game once <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="keterys, post: 4263245, member: 43019"] Gems are a form of currency, much like gold. Works of art, tapestries, books of lost knowledge, etc are one way to express getting treasure, yep. You only get money for selling non-magical equipment (eg, lanterns, leather armor, longswords, etc) if your DM expressly allows it, in which case you get 20%. This route is good for both parties PCs 1) get to not worry about tracking that crap 2) can choose to play a more 'good' character who doesn't go about stripping the dead to their skivvies for loose change While DMs don't need to 1) total up and factor in that treasure to subtract it from another column 2) figure out which equipment would be sellable or not 'Well, let's see - the orc was shot by three arrows, then killed by an orb of crackling lightning... wonder where that puts the value of his chainmail.' Honestly, while D&D is a game about killing things and taking their stuff, I'm not sure it needs to encourage doing it for coppers. After all, the next logical step after killing orcs to strip off their leather armor (eww) and sell it is to start prying out teeth, tusks, maybe a little organ harvesting. Man, now I miss the 'Resurrectionist' I played in a middle ages game once :) [/QUOTE]
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