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<blockquote data-quote="Lanefan" data-source="post: 4265788" data-attributes="member: 29398"><p>If I'm a player, and I'm told I can sell a tapestry but not a longsword, I'm up screaming bloody blue murder in a heartbeat! And if I'm a DM, I'd be very disappointed in players - particularly of low-level PCs - who left perfectly good money-in-alternate-forms lying around.</p><p></p><p>Now, I haven't seen the DMG (and I only assume we're talking 4e here as I know this isn't in any other edition) so I have no idea what these "treasure packets" are that you refer to.</p><p></p><p>I'm also not too bothered if the overall party treasury goes up by a thousand g.p. or so due to selling mundane gear...I'm not that much of a micro-managing DM when it comes to treasure amounts. If nothing else, the campaigns I run go on long enough that anything can be balanced out later, and high-level types ignore the mundane stuff anyway.</p><p></p><p>Does 4e expect stringent management of treasure, to the point that selling some mundane gear would upset it? If so, how is that going to handle the inevitable looting of dead party members by the survivors?</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 4265788, member: 29398"] If I'm a player, and I'm told I can sell a tapestry but not a longsword, I'm up screaming bloody blue murder in a heartbeat! And if I'm a DM, I'd be very disappointed in players - particularly of low-level PCs - who left perfectly good money-in-alternate-forms lying around. Now, I haven't seen the DMG (and I only assume we're talking 4e here as I know this isn't in any other edition) so I have no idea what these "treasure packets" are that you refer to. I'm also not too bothered if the overall party treasury goes up by a thousand g.p. or so due to selling mundane gear...I'm not that much of a micro-managing DM when it comes to treasure amounts. If nothing else, the campaigns I run go on long enough that anything can be balanced out later, and high-level types ignore the mundane stuff anyway. Does 4e expect stringent management of treasure, to the point that selling some mundane gear would upset it? If so, how is that going to handle the inevitable looting of dead party members by the survivors? Lanefan [/QUOTE]
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