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4E - Keep on the Shadowfell - OOC
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<blockquote data-quote="Charwoman Gene" data-source="post: 4808714" data-attributes="member: 5044"><p>Sorry I haven't been paying attention, stuff in RL Possibly up until Monday miorning</p><p></p><p>26 point buy, standard starting gold (100gp?), no backgrounds</p><p></p><p>Feel free to pick out a hook though?</p><p></p><p>[sblock=hooks]As the adventure begins, the player characters find themselves</p><p>traveling down a road that hasn’t been maintained</p><p>in nearly a hundred years ago. Explain to the players</p><p>that their characters know each other and are traveling</p><p>through a dangerous wilderness toward the small town of</p><p>Winterhaven.</p><p>Use one of the hooks below to set up the backstory for</p><p>the adventurers, or create your own. You don’t need a lot</p><p>of details; you just need enough to explain why the PCs</p><p>are together and why they are traveling on this once-proud</p><p>road that fell long ago into disrepair.</p><p>If you use one or more of these hooks, the PCs might</p><p>also gain experience points for completing a quest. When</p><p>the party finishes a quest, divide the XP award among all</p><p>the characters who participated in the quest.</p><p>Hook: Missing Mentor</p><p>The player characters seek news of their old friend and</p><p>mentor, Douven Staul. The man who trained them for a</p><p>life of adventure bade his friends farewell three months</p><p>ago and headed for Winterhaven. Douven, a rabid explorer</p><p>of old ruins, had found a map that revealed the location</p><p>of a dragon’s tomb not far from the village. He figured if a</p><p>dragon was buried there, why not also its hoard?</p><p>The explorer should have returned some time ago, and</p><p>his continuing absence bodes ill. The adventurers fear the</p><p>worst and are determined to find out what happened to</p><p>their mentor.</p><p>Alternative: Douven’s wife asks the PCs to locate her</p><p>missing husband.</p><p>Quest XP: 1,250 XP for discovering Douven’s fate.</p><p>Hook: Ruins of Empire</p><p>Winterhaven grew up in the shadow of an old keep. Like</p><p>other similar structures across the land, the keep fell into</p><p>disrepair when the empire of Nerath crumbled a hundred</p><p>years earlier. Winterhaven survives to this day, a modest</p><p>point of light in a world that has grown darker and more</p><p>dangerous.</p><p>A scholar named Parle Cranewing hires the characters</p><p>to locate the old keep and map what remains of</p><p>it, promising to pay 250 gp for a complete rendering.</p><p>The adventurers readily agree to explore the ruined fortress</p><p>near Winterhaven. These ruins might contain the</p><p>treasures and secrets of the vanished human empire.</p><p>Determined to earn a reputation, as well as the scholar’s</p><p>gold, the PCs head out in search of adventure.</p><p>Quest XP: 1,750 XP and 250 gp for delivering a complete</p><p>map to the scholar Parle Cranewing.</p><p>Hook: Ominous Signs</p><p>Marla of the Great Church, an earnest young priest of the</p><p>good deity Pelor, contacts the PCs before the start of the</p><p>adventure. She has been studying the history and activity</p><p>of various demon and death cults. According to Marla’s</p><p>research, witnesses saw a small group of death cultists</p><p>traveling toward Winterhaven about a year ago. She has</p><p>since learned that the head of this group is a dangerous</p><p>and twisted priest named Kalarel. Marla fears that Kalarel</p><p>has set up a secret cult in the area and is conducting</p><p>unholy ceremonies. She asks the PCs to travel to Winterhaven,</p><p>determine if there is any death cult activity in the</p><p>area, and, if so, to stamp it out.</p><p>Alternative: The PC cleric has gotten wind of this</p><p>unsettling possibility.</p><p>Quest XP: 2,000 XP for destroying the cult, as well</p><p>as 250 gp for bringing back proof that the cult has been</p><p>destroyed and its plan disrupted.[/sblock]</p></blockquote><p></p>
[QUOTE="Charwoman Gene, post: 4808714, member: 5044"] Sorry I haven't been paying attention, stuff in RL Possibly up until Monday miorning 26 point buy, standard starting gold (100gp?), no backgrounds Feel free to pick out a hook though? [sblock=hooks]As the adventure begins, the player characters find themselves traveling down a road that hasn’t been maintained in nearly a hundred years ago. Explain to the players that their characters know each other and are traveling through a dangerous wilderness toward the small town of Winterhaven. Use one of the hooks below to set up the backstory for the adventurers, or create your own. You don’t need a lot of details; you just need enough to explain why the PCs are together and why they are traveling on this once-proud road that fell long ago into disrepair. If you use one or more of these hooks, the PCs might also gain experience points for completing a quest. When the party finishes a quest, divide the XP award among all the characters who participated in the quest. Hook: Missing Mentor The player characters seek news of their old friend and mentor, Douven Staul. The man who trained them for a life of adventure bade his friends farewell three months ago and headed for Winterhaven. Douven, a rabid explorer of old ruins, had found a map that revealed the location of a dragon’s tomb not far from the village. He figured if a dragon was buried there, why not also its hoard? The explorer should have returned some time ago, and his continuing absence bodes ill. The adventurers fear the worst and are determined to find out what happened to their mentor. Alternative: Douven’s wife asks the PCs to locate her missing husband. Quest XP: 1,250 XP for discovering Douven’s fate. Hook: Ruins of Empire Winterhaven grew up in the shadow of an old keep. Like other similar structures across the land, the keep fell into disrepair when the empire of Nerath crumbled a hundred years earlier. Winterhaven survives to this day, a modest point of light in a world that has grown darker and more dangerous. A scholar named Parle Cranewing hires the characters to locate the old keep and map what remains of it, promising to pay 250 gp for a complete rendering. The adventurers readily agree to explore the ruined fortress near Winterhaven. These ruins might contain the treasures and secrets of the vanished human empire. Determined to earn a reputation, as well as the scholar’s gold, the PCs head out in search of adventure. Quest XP: 1,750 XP and 250 gp for delivering a complete map to the scholar Parle Cranewing. Hook: Ominous Signs Marla of the Great Church, an earnest young priest of the good deity Pelor, contacts the PCs before the start of the adventure. She has been studying the history and activity of various demon and death cults. According to Marla’s research, witnesses saw a small group of death cultists traveling toward Winterhaven about a year ago. She has since learned that the head of this group is a dangerous and twisted priest named Kalarel. Marla fears that Kalarel has set up a secret cult in the area and is conducting unholy ceremonies. She asks the PCs to travel to Winterhaven, determine if there is any death cult activity in the area, and, if so, to stamp it out. Alternative: The PC cleric has gotten wind of this unsettling possibility. Quest XP: 2,000 XP for destroying the cult, as well as 250 gp for bringing back proof that the cult has been destroyed and its plan disrupted.[/sblock] [/QUOTE]
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