Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e Legends & Lore: Stats for Gods or ?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yair" data-source="post: 3720071" data-attributes="member: 10913"><p>I'm voting "Other".</p><p></p><p>Wether gods or avatars have stats (or neither do) is a matter for the individual campaign. I think that in the D&D cosmology having stats for the gods makes most sense. There are outer planes, and the gods are said to rule them - so it makes sense to treat them as characters. And there would be high-level groups that might want to travel to a god's plane and kill him. I have nothing against that - if that's what you want to do for fan, go for it. However, this isn't what normal campaigns need.</p><p></p><p>Normal campaigns need two things, IMO: advancement options for PCs (and, to a lesser extent, NPCs), and insight into how the religions operate in the world. I think the two topics are too broad to cover well in a single volume, so I prefer two seperate books (at least) - Complete Divine (advancement) and Faiths & Pantheons (religions from the roleplaying, political, and plot aspect). Neither of these books needs stats for gods, although details on their powers to influence and perceive events would be needed (especially for the Faiths & Pantheons book). In principle, a "Faiths & Pantheons" <em>can</em> include "avatars" or deity stats, as means to intervene directly and strongly, but in practice these kinds of interventions are too high-level and space-requiring to merit the inclusion of such statistics.</p><p></p><p>A book that presents stats for the deities is another matter completely. The stats would only be useful for a high-level campaign where deities are adversaries. As such, it should be advertised (and designed) for what it is - an epic monster manual. Again, there is nothing wrong with that. But I don't think room will suffice to release a book detailing stats (and perhaps locales) for deific encounters (whether of avatars or the true deities) for a significant number of deities that will still have enough room left to adequeately service the other two needs (advancement and roleplaying/plot). It needs to be a seperate monster-manual, not part of the other books, if it is to be done well.</p><p></p><p>A third kind of product is for groups wanting to play the divinity game. Like the old Immortals boxed set, giving players the ability to become gods. This is again another sort of product and should be designed to facilitate this kind of game rather than serve as a monster manual. Stats for gods should be limited to a few sample deities and/or opponents at most.</p><p></p><p>I found the 3e Deities & Demigods a very bad book because it tried to do it all, so ended up doing everything badly. It presented some information useful for roleplaying a deity's follower (such as dogma, religious sects, and so on) or a deity/religion (providing the DM with information of what the deity is aware of, for example) - but not much. It provided some PrCs for the character to advance into or so on - but not much. It provided statistis for gods, but these did not serve well as monsters (they even lacked CR). It provided rules to play the divine game (to play deities), but these rules were clearly not balanced or intended for a fun game of characters as deities. It did everything, bad.</p></blockquote><p></p>
[QUOTE="Yair, post: 3720071, member: 10913"] I'm voting "Other". Wether gods or avatars have stats (or neither do) is a matter for the individual campaign. I think that in the D&D cosmology having stats for the gods makes most sense. There are outer planes, and the gods are said to rule them - so it makes sense to treat them as characters. And there would be high-level groups that might want to travel to a god's plane and kill him. I have nothing against that - if that's what you want to do for fan, go for it. However, this isn't what normal campaigns need. Normal campaigns need two things, IMO: advancement options for PCs (and, to a lesser extent, NPCs), and insight into how the religions operate in the world. I think the two topics are too broad to cover well in a single volume, so I prefer two seperate books (at least) - Complete Divine (advancement) and Faiths & Pantheons (religions from the roleplaying, political, and plot aspect). Neither of these books needs stats for gods, although details on their powers to influence and perceive events would be needed (especially for the Faiths & Pantheons book). In principle, a "Faiths & Pantheons" [i]can[/i] include "avatars" or deity stats, as means to intervene directly and strongly, but in practice these kinds of interventions are too high-level and space-requiring to merit the inclusion of such statistics. A book that presents stats for the deities is another matter completely. The stats would only be useful for a high-level campaign where deities are adversaries. As such, it should be advertised (and designed) for what it is - an epic monster manual. Again, there is nothing wrong with that. But I don't think room will suffice to release a book detailing stats (and perhaps locales) for deific encounters (whether of avatars or the true deities) for a significant number of deities that will still have enough room left to adequeately service the other two needs (advancement and roleplaying/plot). It needs to be a seperate monster-manual, not part of the other books, if it is to be done well. A third kind of product is for groups wanting to play the divinity game. Like the old Immortals boxed set, giving players the ability to become gods. This is again another sort of product and should be designed to facilitate this kind of game rather than serve as a monster manual. Stats for gods should be limited to a few sample deities and/or opponents at most. I found the 3e Deities & Demigods a very bad book because it tried to do it all, so ended up doing everything badly. It presented some information useful for roleplaying a deity's follower (such as dogma, religious sects, and so on) or a deity/religion (providing the DM with information of what the deity is aware of, for example) - but not much. It provided some PrCs for the character to advance into or so on - but not much. It provided statistis for gods, but these did not serve well as monsters (they even lacked CR). It provided rules to play the divine game (to play deities), but these rules were clearly not balanced or intended for a fun game of characters as deities. It did everything, bad. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e Legends & Lore: Stats for Gods or ?
Top