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4e Level 30 Magic Items. Who makes these things?
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<blockquote data-quote="AllisterH" data-source="post: 4391966" data-attributes="member: 51325"><p>Don't you hate it when you lose a post in mid-reply?</p><p> </p><p></p><p> </p><p>Keep in mind, the system explicitly has some give. </p><p> </p><p>1. THe only NEEDED magic items are the static plus items. This is the only items that are absolutely factored into the math of the system. Everything else is considered a bonus. Nice but non-essential.</p><p> </p><p>2. Each character only needs 3 slots filled with these static items. Total party requires 15 items to fill these slots.</p><p> </p><p>3. Each level, a 5 person party gains at least double your level in monetary cash. Meaning PCs can gain 2 items per level.</p><p> </p><p>4. The math HAS some give. Namely, the DMG explicitly mentions that there is a +/-2 in terms of what makes an item effective for a character of level X.</p><p> </p><p>Thus, by the rules themselves, a PC NEEDS a +1 sword (note NEED is different from WANT) only by level 11. BY level 11, however, you already HAVE this filled out JUST by using cash alone. You don't NEED the magical treasure at ALL.</p><p> </p><p> </p><p></p><p> </p><p>Again, you're assuming that a level 12 fighter is borked when facing a level 12 monster and has only a +1 sword. The system explicitly says you're not going to see much of a difference at the table. What probably makes a more important decision is the tactical aspect of how you play your character. A level 30 characer using a +1 sword though...Now even the use of good tactics can't make up the difference there.</p><p> </p><p> </p><p>.The enchant magic item ritual combined with the treasure system accomplished what its goal is.</p><p> </p><p>1. Allow PCs to customize via magic items without a magic shop.</p><p>2. Allow DM to actually make treasure special again. </p><p> </p><p>If say for example, I have a 10th party and has no warlock and they find a +3 pactblade, they can actally trade it in get a +6th level item that SOMEBODY in the party will want.</p><p> </p><p>Conversely, if they find an item like say a Decanter of Endless Water which for conversation sake, is a 12th level item, there's a strong incentive to actually hold onto to the item and use it in the adventures.</p></blockquote><p></p>
[QUOTE="AllisterH, post: 4391966, member: 51325"] Don't you hate it when you lose a post in mid-reply? Keep in mind, the system explicitly has some give. 1. THe only NEEDED magic items are the static plus items. This is the only items that are absolutely factored into the math of the system. Everything else is considered a bonus. Nice but non-essential. 2. Each character only needs 3 slots filled with these static items. Total party requires 15 items to fill these slots. 3. Each level, a 5 person party gains at least double your level in monetary cash. Meaning PCs can gain 2 items per level. 4. The math HAS some give. Namely, the DMG explicitly mentions that there is a +/-2 in terms of what makes an item effective for a character of level X. Thus, by the rules themselves, a PC NEEDS a +1 sword (note NEED is different from WANT) only by level 11. BY level 11, however, you already HAVE this filled out JUST by using cash alone. You don't NEED the magical treasure at ALL. Again, you're assuming that a level 12 fighter is borked when facing a level 12 monster and has only a +1 sword. The system explicitly says you're not going to see much of a difference at the table. What probably makes a more important decision is the tactical aspect of how you play your character. A level 30 characer using a +1 sword though...Now even the use of good tactics can't make up the difference there. .The enchant magic item ritual combined with the treasure system accomplished what its goal is. 1. Allow PCs to customize via magic items without a magic shop. 2. Allow DM to actually make treasure special again. If say for example, I have a 10th party and has no warlock and they find a +3 pactblade, they can actally trade it in get a +6th level item that SOMEBODY in the party will want. Conversely, if they find an item like say a Decanter of Endless Water which for conversation sake, is a 12th level item, there's a strong incentive to actually hold onto to the item and use it in the adventures. [/QUOTE]
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4e Level 30 Magic Items. Who makes these things?
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