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4e Level 30 Magic Items. Who makes these things?
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<blockquote data-quote="AllisterH" data-source="post: 4392050" data-attributes="member: 51325"><p>Actually, 3E didn't start with ANY assumptions. You can see this when you look at the prices of items compared to the Big Six and also the early iconics. The Big Six in 3.x were a "response" to what the magic items were available and not the impetus.</p><p></p><p> </p><p>So? The players always WANT the best they can get, but there's a huge difference between a WANT and a NEED. More importantly, there's nothing preventing a DM from doing both in the treasure parcel system.</p><p> </p><p>What I mean is, going from level x to level x+1, you find one item of level +1, one item of level +2 , one item of level +3 and one item of level+4 PLUS a monetary reward = 2x$ of a magic item of level X.</p><p> </p><p>If you for example, say "ok, the level +4 item is going to be a random reward/DM treasure" and the rest of the items are going to be the PCs wishlist, EVERYONE wins (the players and the DM)</p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>Incorrect. It places the choice SQUARELY in your hands. </p><p> </p><p>It doesn't make it easy but it makes it FAIR. If you're a level 7 character, say a heavy blade specialist and you end up with a level 9 light blade weapon, you have to make a choice. </p><p> </p><p>You don't NEED the level 9 light blade of course. You're good to go as you are with EVEN just a normal sword, but presumably the level 9 blade's power are enticing enough to keep it. Even if you decide to trade it in, you STILL end up with a level 4 magic item which is STILL a reward for a level 7 character.</p><p> </p><p>THIS is choice, not when the obvious choice is "trade it in and get EXACTLY what I want". Why even bother putting non-artifact magical treasure in such a system.</p><p> </p><p> </p><p></p><p> </p><p>Again, it does nothing of the sort.</p><p> </p><p>You ignore the fact that a player just using the regular monetary treasure will keep up with the monsters and even if they do trade in, the level of the new item will STILL be worthwhile to the character. </p><p> </p><p>You're focusing on the fact that a level X character is only worthwhile if they have exactly level X+1 gear. Which frankly, I don't understand. </p><p> </p><p>This is another aspect I find of 4E that matches novels more closely. If a hero finds an item, he's not going to trade it for exactly what he wants. But he will adjust to use said item.</p><p> </p><p>4E is slightly less forgiving in that you can actually trade it in but at a cost so you don't get the more powerful exact item.</p></blockquote><p></p>
[QUOTE="AllisterH, post: 4392050, member: 51325"] Actually, 3E didn't start with ANY assumptions. You can see this when you look at the prices of items compared to the Big Six and also the early iconics. The Big Six in 3.x were a "response" to what the magic items were available and not the impetus. So? The players always WANT the best they can get, but there's a huge difference between a WANT and a NEED. More importantly, there's nothing preventing a DM from doing both in the treasure parcel system. What I mean is, going from level x to level x+1, you find one item of level +1, one item of level +2 , one item of level +3 and one item of level+4 PLUS a monetary reward = 2x$ of a magic item of level X. If you for example, say "ok, the level +4 item is going to be a random reward/DM treasure" and the rest of the items are going to be the PCs wishlist, EVERYONE wins (the players and the DM) Incorrect. It places the choice SQUARELY in your hands. It doesn't make it easy but it makes it FAIR. If you're a level 7 character, say a heavy blade specialist and you end up with a level 9 light blade weapon, you have to make a choice. You don't NEED the level 9 light blade of course. You're good to go as you are with EVEN just a normal sword, but presumably the level 9 blade's power are enticing enough to keep it. Even if you decide to trade it in, you STILL end up with a level 4 magic item which is STILL a reward for a level 7 character. THIS is choice, not when the obvious choice is "trade it in and get EXACTLY what I want". Why even bother putting non-artifact magical treasure in such a system. Again, it does nothing of the sort. You ignore the fact that a player just using the regular monetary treasure will keep up with the monsters and even if they do trade in, the level of the new item will STILL be worthwhile to the character. You're focusing on the fact that a level X character is only worthwhile if they have exactly level X+1 gear. Which frankly, I don't understand. This is another aspect I find of 4E that matches novels more closely. If a hero finds an item, he's not going to trade it for exactly what he wants. But he will adjust to use said item. 4E is slightly less forgiving in that you can actually trade it in but at a cost so you don't get the more powerful exact item. [/QUOTE]
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4e Level 30 Magic Items. Who makes these things?
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