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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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*TTRPGs General
4e Level 30 Magic Items. Who makes these things?
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<blockquote data-quote="Primitive Screwhead" data-source="post: 4392958" data-attributes="member: 20805"><p>Just poking in for a moment here..</p><p></p><p> In 3x, there was zero incentive to adapt your character to the 'random' magic item that the DM dropped into the treasure. There really was not a choice since trading up had no real penalty.</p><p></p><p> In 4e, there is a penalty to trading in and thereby an incentive to weild the new +2 Thunderburst dagger even tho you are a longsword specialist. There could even be an incentive to adapt your character, through feat choice and power selection, to emphasis the new magic item. {and with the retraining rules, this isn't difficult...}</p><p></p><p> And at the end of the day, trading in for a +1 Thunderburst longsword still does not seriously impact on the characters 'need' for a magic plus to attacks, as <strong>AllisterH</strong> points out.</p><p></p><p>Its a paradigm shift in the way characters and players should treat magic items. IMO, its a shift that lends more to organic character growth and better game play. YMMV.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 4392958, member: 20805"] Just poking in for a moment here.. In 3x, there was zero incentive to adapt your character to the 'random' magic item that the DM dropped into the treasure. There really was not a choice since trading up had no real penalty. In 4e, there is a penalty to trading in and thereby an incentive to weild the new +2 Thunderburst dagger even tho you are a longsword specialist. There could even be an incentive to adapt your character, through feat choice and power selection, to emphasis the new magic item. {and with the retraining rules, this isn't difficult...} And at the end of the day, trading in for a +1 Thunderburst longsword still does not seriously impact on the characters 'need' for a magic plus to attacks, as [b]AllisterH[/b] points out. Its a paradigm shift in the way characters and players should treat magic items. IMO, its a shift that lends more to organic character growth and better game play. YMMV. [/QUOTE]
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4e Level 30 Magic Items. Who makes these things?
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