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D&D Older Editions
4e-like game (title TBD)
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<blockquote data-quote="Composer99" data-source="post: 9233120" data-attributes="member: 7030042"><p>Oh, certainly! Part of the fun of Darkest Dungeon is having a character at death's door, and feeling that rush when they pass their save.</p><p></p><p>Of course, unlike Darkest Dungeon games, each player probably only has one character that they're a bit more attached to, so I imagine it's best to be rather more forgiving when someone <em>does</em> get down to death's door. I'm imagining this works by way of martial classes and tanky classes from other power sources having some way to easily get off of death's door the first time it happens in an encounter (i.e. an encounter power), and maybe also ways to reroll or gain bonuses to saving throws to avoid dying, again, likely once per encounter.</p><p></p><p>Squishy classes, like the wizard (or the occultist as I think it's going to be renamed in core), might only have one of these buffs, further emphasising that, they're, y'know, <em>squishy</em>.</p><p></p><p>Ideally, the net effect will be pretty close to 4e, in that it's not hard for characters to feel threatened, but it takes a lot of things going wrong for a player character to actually <em>die</em>. Just, hopefully, with less of players sitting around with nothing to do.</p></blockquote><p></p>
[QUOTE="Composer99, post: 9233120, member: 7030042"] Oh, certainly! Part of the fun of Darkest Dungeon is having a character at death's door, and feeling that rush when they pass their save. Of course, unlike Darkest Dungeon games, each player probably only has one character that they're a bit more attached to, so I imagine it's best to be rather more forgiving when someone [I]does[/I] get down to death's door. I'm imagining this works by way of martial classes and tanky classes from other power sources having some way to easily get off of death's door the first time it happens in an encounter (i.e. an encounter power), and maybe also ways to reroll or gain bonuses to saving throws to avoid dying, again, likely once per encounter. Squishy classes, like the wizard (or the occultist as I think it's going to be renamed in core), might only have one of these buffs, further emphasising that, they're, y'know, [I]squishy[/I]. Ideally, the net effect will be pretty close to 4e, in that it's not hard for characters to feel threatened, but it takes a lot of things going wrong for a player character to actually [I]die[/I]. Just, hopefully, with less of players sitting around with nothing to do. [/QUOTE]
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