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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E Liker - anything you worry about?
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<blockquote data-quote="Grossout" data-source="post: 4095721" data-attributes="member: 45646"><p>QFT</p><p>The battlegrid is easily what worries me most about 4E.  A lot of why I skipped 3E was because I thought it was a little too mini-centered.  Now 4E seems to be taking it a step further, which is a shame, because I like a lot of what it seems to offer.  </p><p></p><p>Even Massawyrm's 4E review on aintitcool mentions this problem - and it's practically the only negative he says in the whole 3 part review:</p><p>"Which leads to the one glaring problem some folks will have with 4E. It is very dependant upon maps, terrain and miniatures. That’s great for guys like me with a closet full of toys. But for others, especially those who like to play much more esoteric games all through discussion rather than using maps and positioning – they’re going to find it a lot harder to covert over to that style of play than 3.5. Most abilities and classes are built around their existence on a map grid. And a lot of the abilities just don’t translate to the abstract. I’m not certain why percentage of players out there still play this way – but they’re going to have the strongest argument against converting to 4E."</p><p></p><p>Ugh!  I would have rather seen ANY other flaw represented.  Oh well, still looks like a good game.  I'll see if I can handle the grid focus come June.</p></blockquote><p></p>
[QUOTE="Grossout, post: 4095721, member: 45646"] QFT The battlegrid is easily what worries me most about 4E. A lot of why I skipped 3E was because I thought it was a little too mini-centered. Now 4E seems to be taking it a step further, which is a shame, because I like a lot of what it seems to offer. Even Massawyrm's 4E review on aintitcool mentions this problem - and it's practically the only negative he says in the whole 3 part review: "Which leads to the one glaring problem some folks will have with 4E. It is very dependant upon maps, terrain and miniatures. That’s great for guys like me with a closet full of toys. But for others, especially those who like to play much more esoteric games all through discussion rather than using maps and positioning – they’re going to find it a lot harder to covert over to that style of play than 3.5. Most abilities and classes are built around their existence on a map grid. And a lot of the abilities just don’t translate to the abstract. I’m not certain why percentage of players out there still play this way – but they’re going to have the strongest argument against converting to 4E." Ugh! I would have rather seen ANY other flaw represented. Oh well, still looks like a good game. I'll see if I can handle the grid focus come June. [/QUOTE]
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