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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E Liker - anything you worry about?
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<blockquote data-quote="Falling Icicle" data-source="post: 4095741" data-attributes="member: 17077"><p>Are fence-sitters allowed to post in this thread? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>Fear: Too much emphasis on combat/tactical boardgame/miniature play. Loss of verismilitude as a result. Mechanics feeling to "video-gamey."</p><p></p><p>Fear: Too few powers at higher levels, especially for spell-casters, and characters feeling boring and repetitive as a result. This may be taken care of by rituals, it's just something I'm kinda worried about.</p><p></p><p>Fear: Too many tiny and very situational bonuses, marks, durations, recharges, 1 round cleric buffs, etc to keep track of in combat. At the same time, many special monster powers, like ability damage, removed because "they're annoying to keep track of." I'd rather keep track of a long term buff/debuff than these piddly 1 round buffs and racial auras I've been seeing. Maybe that's just me.</p><p></p><p>Fear: Magic items are over-nerfed. I want to see the christmas tree burned down as much as anyone, but I'd also like to be able to get magic items that I think "wow thats awesome" instead of "that's lame, I'm just going to sell that to the vendor for X,000 gp."</p><p></p><p>Fear: That saving throws are as bad throughout the game as they are at level 1, making long term effects unpredictable, annoying to keep track of round-by round (id rather mark off a round on paper than have to roll every round), and no effect lasting more than 2-3 rounds unless you're really lucky.</p><p></p><p>Fear: That they lied. Level drain really isn't gone. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> </p><p></p><p>And my ultimate fear: That I really won't end up liking 4e, or worse, that I'll like it but the rest of my group won't.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 4095741, member: 17077"] Are fence-sitters allowed to post in this thread? :p Fear: Too much emphasis on combat/tactical boardgame/miniature play. Loss of verismilitude as a result. Mechanics feeling to "video-gamey." Fear: Too few powers at higher levels, especially for spell-casters, and characters feeling boring and repetitive as a result. This may be taken care of by rituals, it's just something I'm kinda worried about. Fear: Too many tiny and very situational bonuses, marks, durations, recharges, 1 round cleric buffs, etc to keep track of in combat. At the same time, many special monster powers, like ability damage, removed because "they're annoying to keep track of." I'd rather keep track of a long term buff/debuff than these piddly 1 round buffs and racial auras I've been seeing. Maybe that's just me. Fear: Magic items are over-nerfed. I want to see the christmas tree burned down as much as anyone, but I'd also like to be able to get magic items that I think "wow thats awesome" instead of "that's lame, I'm just going to sell that to the vendor for X,000 gp." Fear: That saving throws are as bad throughout the game as they are at level 1, making long term effects unpredictable, annoying to keep track of round-by round (id rather mark off a round on paper than have to roll every round), and no effect lasting more than 2-3 rounds unless you're really lucky. Fear: That they lied. Level drain really isn't gone. :eek: And my ultimate fear: That I really won't end up liking 4e, or worse, that I'll like it but the rest of my group won't. [/QUOTE]
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