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D&D Older Editions, OSR, & D&D Variants
4E Liker - anything you worry about?
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<blockquote data-quote="Zinovia" data-source="post: 4095829" data-attributes="member: 57373"><p>Fears:</p><p>• <em>It's hip to be square...</em> </p><p>With so many effects being designed around squares (firecubes, dragon breath cubes) I'm concerned it will be hard to convert over to hex grid usage.</p><p></p><p>• <em>So Mr. Redbow, what did you do before you became a ranger?</em></p><p>I'm afraid that background skills, professions, crafting skills, and other flavorful fun parts of the skill system might not exist anymore. It's all about the kewl powerz, not about the fact that you were training to be a jeweler when the goblins invaded your town, forcing you to pick up your bow and become an adventurer. Yes, it can be added back in, but I'd prefer it to be in there already. </p><p></p><p>• <em>Super Saiyan 4 activate!</em></p><p>Are higher level abilities of the non-magical classes going to feel too super-human? Too magical? I want the fighter to have interesting combat maneuvers that don't feel totally beyond the pale. Heroic and beyond what normal folks can do, but not *magic*. </p><p></p><p>• <em>Those three are slowed, and that one is bloodied, and that one is poisoned, and now those two are in a square that causes damage every round...</em></p><p>There seem to be a lot of ongoing effects in combat. Tracking those looks like it may be challenging. I'm concerned that it may get pretty complex. </p><p></p><p>• <em>"I hate all combat, and always have."</em></p><p>Our bard's player told us that last session when we were voting on how quickly to wrap up the existing campaign. I pointed out that the bard is widely acknowledged to be the most boring character to play in combat, and she claimed that's why she took it. She hates combat and doesn't want to have to participate in it beyond a minimum level. I've been gaming with her for years in this campaign and while I knew she preferred roleplaying to combat, I hadn't realized she felt that strongly. Personally I think she hates combat *now* at 15th level because it takes forever and is complicated. If she were being honest in her recollections, I think she used to enjoy it when we were still in 3.5's sweet spot. I *hope* that 4E will make it more fun for her, and my major fear is that it won't. </p><p></p><p>• <em>D&D 4E: The Return of the Splatbooks</em></p><p>I'm worried that in order to get access to rules I want, we'll have to buy tons of new splatbooks. Martial powers, PHB2, campaign setting books I have no interest in but contain class rules that I *do* want. Draconomicon part 1 (part 2 coming later). Maybe some stuff will be available in other ways, but I swear I will not buy Forgotten Realms just to get the sword mage, although my son really really wants to play one. There are way too many books now for 3.5, and I'm afraid that there will be even more for 4E. I'm irritated that major iconic classes were held back from the PHB so that they have more crunch to put in future books.</p></blockquote><p></p>
[QUOTE="Zinovia, post: 4095829, member: 57373"] Fears: • [i]It's hip to be square...[/i] With so many effects being designed around squares (firecubes, dragon breath cubes) I'm concerned it will be hard to convert over to hex grid usage. • [i]So Mr. Redbow, what did you do before you became a ranger?[/i] I'm afraid that background skills, professions, crafting skills, and other flavorful fun parts of the skill system might not exist anymore. It's all about the kewl powerz, not about the fact that you were training to be a jeweler when the goblins invaded your town, forcing you to pick up your bow and become an adventurer. Yes, it can be added back in, but I'd prefer it to be in there already. • [i]Super Saiyan 4 activate![/i] Are higher level abilities of the non-magical classes going to feel too super-human? Too magical? I want the fighter to have interesting combat maneuvers that don't feel totally beyond the pale. Heroic and beyond what normal folks can do, but not *magic*. • [i]Those three are slowed, and that one is bloodied, and that one is poisoned, and now those two are in a square that causes damage every round...[/i] There seem to be a lot of ongoing effects in combat. Tracking those looks like it may be challenging. I'm concerned that it may get pretty complex. • [i]"I hate all combat, and always have."[/i] Our bard's player told us that last session when we were voting on how quickly to wrap up the existing campaign. I pointed out that the bard is widely acknowledged to be the most boring character to play in combat, and she claimed that's why she took it. She hates combat and doesn't want to have to participate in it beyond a minimum level. I've been gaming with her for years in this campaign and while I knew she preferred roleplaying to combat, I hadn't realized she felt that strongly. Personally I think she hates combat *now* at 15th level because it takes forever and is complicated. If she were being honest in her recollections, I think she used to enjoy it when we were still in 3.5's sweet spot. I *hope* that 4E will make it more fun for her, and my major fear is that it won't. • [i]D&D 4E: The Return of the Splatbooks[/i] I'm worried that in order to get access to rules I want, we'll have to buy tons of new splatbooks. Martial powers, PHB2, campaign setting books I have no interest in but contain class rules that I *do* want. Draconomicon part 1 (part 2 coming later). Maybe some stuff will be available in other ways, but I swear I will not buy Forgotten Realms just to get the sword mage, although my son really really wants to play one. There are way too many books now for 3.5, and I'm afraid that there will be even more for 4E. I'm irritated that major iconic classes were held back from the PHB so that they have more crunch to put in future books. [/QUOTE]
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