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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E Liker - anything you worry about?
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<blockquote data-quote="Cadfan" data-source="post: 4096023" data-attributes="member: 40961"><p>Fear: I currently do not play on a grid. I'm not against converting, I'm just lazy and don't like most grid products available on the market. Those "wipe off" boards everyone has don't wipe off, for example.</p><p></p><p>Ambivalence: Don't care about action points. Don't hate 'em. Just don't care. If enough feats key off of them, maybe I will like them.</p><p></p><p>Fear: Too many small modifiers to track. I'm not worried about everyone having a mark/quarry/cursed foe, I trust my players to remember that. I'm worried about things like everyone getting +1 from aura modifiers and power bonuses. I'm sure it will be less bad than my last game (war weaver + favored soul + hexblade + paladin + spellthief), but I'd like it to be a LOT better, not just a LITTLE better.</p><p></p><p>Fear: I'm worried they didn't learn their lesson about AC modifiers. AC modifiers are equally powerful no matter what level you are. In 3e, an ability that provided an AC boost would typically start at +1, and then get better as you leveled up. This is dumb. There is no reason for it. Book of Nine Swords mostly avoided this, so they MIGHT have learned their lesson, but I don't know for sure.</p><p></p><p>Fear: 3e had a lot of abilities, typically spells, that became obsolete over time not because the ability itself wasn't sufficiently powerful, but rather because something that went along with the ability stopped being powerful enough. Sometimes it was spell DC, sometimes it was that the damage that went along with the attack eventually stopped being useful. Look at Obscuring Shadow Strike, from Book of Nine Swords. Hitting an enemy and inflicting a 50% miss chance is equally powerful regardless of the level of your foe. But the +5d6 damage eventually goes out of date, and you stop using this cool and themtaic power. There's no reason for this. They might have fixed this problem, but I don't have any way to know.</p><p></p><p>Fear: Too many legacy issues will still be there. I've sort of come to terms with chromatic dragons. Lets face it, chromatic dragons are dumb. Very dumb. D&D designers over the years have made heroic efforts to make them less dumb, but... they're still not as good as dragons who's seed concept was something other than a color. But I've lost this battle. </p><p></p><p>And the name "magic missile?" I think its genuinely hard to come up with a worse name. I'm not sure I can.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4096023, member: 40961"] Fear: I currently do not play on a grid. I'm not against converting, I'm just lazy and don't like most grid products available on the market. Those "wipe off" boards everyone has don't wipe off, for example. Ambivalence: Don't care about action points. Don't hate 'em. Just don't care. If enough feats key off of them, maybe I will like them. Fear: Too many small modifiers to track. I'm not worried about everyone having a mark/quarry/cursed foe, I trust my players to remember that. I'm worried about things like everyone getting +1 from aura modifiers and power bonuses. I'm sure it will be less bad than my last game (war weaver + favored soul + hexblade + paladin + spellthief), but I'd like it to be a LOT better, not just a LITTLE better. Fear: I'm worried they didn't learn their lesson about AC modifiers. AC modifiers are equally powerful no matter what level you are. In 3e, an ability that provided an AC boost would typically start at +1, and then get better as you leveled up. This is dumb. There is no reason for it. Book of Nine Swords mostly avoided this, so they MIGHT have learned their lesson, but I don't know for sure. Fear: 3e had a lot of abilities, typically spells, that became obsolete over time not because the ability itself wasn't sufficiently powerful, but rather because something that went along with the ability stopped being powerful enough. Sometimes it was spell DC, sometimes it was that the damage that went along with the attack eventually stopped being useful. Look at Obscuring Shadow Strike, from Book of Nine Swords. Hitting an enemy and inflicting a 50% miss chance is equally powerful regardless of the level of your foe. But the +5d6 damage eventually goes out of date, and you stop using this cool and themtaic power. There's no reason for this. They might have fixed this problem, but I don't have any way to know. Fear: Too many legacy issues will still be there. I've sort of come to terms with chromatic dragons. Lets face it, chromatic dragons are dumb. Very dumb. D&D designers over the years have made heroic efforts to make them less dumb, but... they're still not as good as dragons who's seed concept was something other than a color. But I've lost this battle. And the name "magic missile?" I think its genuinely hard to come up with a worse name. I'm not sure I can. [/QUOTE]
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