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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E Liker - anything you worry about?
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<blockquote data-quote="TwinBahamut" data-source="post: 4096131" data-attributes="member: 32536"><p>Well, I guess I have a list...</p><p></p><p>1) I'm afraid Mounted Combat will be implemented badly. It has never been done well before in D&D, and I'm afraid it will not be done very well this time either. At least the lack of a ride skill actually gives me hope.</p><p></p><p>2) I'm afraid that things like familiars or summoned creatures might be severely limited, badly implemented, or removed entirely (and I am not just talking about the first PHB here). There certainly seems to be a group of people who are clamoring for that, which worries me. I want a really good implementation of these powers, myself.</p><p></p><p>3) I don't like the 1, 1, 1, 1 counting for the grid. I really dislike 1, 2, 1, 2 counting and understand the need to get rid of it, but the choice they made seems to be the worst of the alternatives. It looks like I will be going to hexes for 4E, so I hope there is at least some support for them.</p><p></p><p>4) While I fully endorse the shifting around of monster design and fluff (good riddance devilish Erinyes), I am seriously afraid that they are just replacing bad monsters with worse monsters. The Fire Archons are replacing a concept that had potential (Archons as some variant of angelic being) with a really bad concept (the same old and boring Elemtenals who just happen to be wearing armor now). With choices like that, as well as some of the choices being made concerning the list of creatures in the Monster Manual, mentions of the new Dryad, and other concerns, I am very nervous about opening up the 4E Monster Manual. At least I like the new exception-based monster design.</p><p></p><p>5) I'm worried that giving a power to every (or even almost every) magic item might be a bit excessive.</p><p></p><p>6) I don't like what I am seeing regarding coinage and armor, though I need to see more info to know for sure.</p><p></p><p>7) While I support the idea of a default town in the DMG, I am worried that the one they are designing may not be a good match for the kinds of campaigns I want to run. (really minor complaint)</p><p></p><p>8) I am worried that Paragon and Epic level play will not be awesome enough, and won't be able to capture the amazing feats of myth. I guess I am worried it won't be anime/videogame enough (and I am being serious here). Alternatively, I am worried it will be just weird without replicating the good parts of myth, anime, etc.</p><p></p><p>I think that is most of it... Everything else (which includes most of the big things) makes me optimistic and enthusiastic, so these complaints won't really stop me from switching to 4E.</p><p></p><p>Edit: I actually forgot a pretty major concern... I am a bit nervous that giving everyone encounter, daily, and at will powers and unifying the power mechanics for all classes will remove a lot of the class sub-system diversity that made 3.5 interesting. As such, I am worried that the differences between power sources (especially power sources like Arcane, Divine, and Psionics) will be more fluff than real, and that this will get worse as more power sources are introduced (the mention of a Primal power source makes me cringe, actually).</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 4096131, member: 32536"] Well, I guess I have a list... 1) I'm afraid Mounted Combat will be implemented badly. It has never been done well before in D&D, and I'm afraid it will not be done very well this time either. At least the lack of a ride skill actually gives me hope. 2) I'm afraid that things like familiars or summoned creatures might be severely limited, badly implemented, or removed entirely (and I am not just talking about the first PHB here). There certainly seems to be a group of people who are clamoring for that, which worries me. I want a really good implementation of these powers, myself. 3) I don't like the 1, 1, 1, 1 counting for the grid. I really dislike 1, 2, 1, 2 counting and understand the need to get rid of it, but the choice they made seems to be the worst of the alternatives. It looks like I will be going to hexes for 4E, so I hope there is at least some support for them. 4) While I fully endorse the shifting around of monster design and fluff (good riddance devilish Erinyes), I am seriously afraid that they are just replacing bad monsters with worse monsters. The Fire Archons are replacing a concept that had potential (Archons as some variant of angelic being) with a really bad concept (the same old and boring Elemtenals who just happen to be wearing armor now). With choices like that, as well as some of the choices being made concerning the list of creatures in the Monster Manual, mentions of the new Dryad, and other concerns, I am very nervous about opening up the 4E Monster Manual. At least I like the new exception-based monster design. 5) I'm worried that giving a power to every (or even almost every) magic item might be a bit excessive. 6) I don't like what I am seeing regarding coinage and armor, though I need to see more info to know for sure. 7) While I support the idea of a default town in the DMG, I am worried that the one they are designing may not be a good match for the kinds of campaigns I want to run. (really minor complaint) 8) I am worried that Paragon and Epic level play will not be awesome enough, and won't be able to capture the amazing feats of myth. I guess I am worried it won't be anime/videogame enough (and I am being serious here). Alternatively, I am worried it will be just weird without replicating the good parts of myth, anime, etc. I think that is most of it... Everything else (which includes most of the big things) makes me optimistic and enthusiastic, so these complaints won't really stop me from switching to 4E. Edit: I actually forgot a pretty major concern... I am a bit nervous that giving everyone encounter, daily, and at will powers and unifying the power mechanics for all classes will remove a lot of the class sub-system diversity that made 3.5 interesting. As such, I am worried that the differences between power sources (especially power sources like Arcane, Divine, and Psionics) will be more fluff than real, and that this will get worse as more power sources are introduced (the mention of a Primal power source makes me cringe, actually). [/QUOTE]
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