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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E Liker - anything you worry about?
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<blockquote data-quote="Lanefan" data-source="post: 4098288" data-attributes="member: 29398"><p>In my 1e group-to-be, of 6 potential players one is a regular 1e DM and knows more than I do, two others have briefly tried their hands at it years ago and forgotten it all, one has briefly DMed 3e, and the other two haven't DMed ever (as far as I know). So for 5 out of 6, the air of mystery is very much in play.DM comes up with these.Player rolls up the character and sees to mundane equipment etc., but DM determines what it has for magic items and wealth otherwise. Reality dictates, after all, that you might not have found everything you wanted and-or might have been luckier/unluckier than some in obtaining and-or keeping wealth...</p><p></p><p>The bigger problem with magic items in the PH, however, is that when you find something in the field you'll immediately know exactly how to test it to determine what it does, as the options are all listed right in front of you. Where's the mystery in that? (I hold out *some* hope here that they'll put some very strong encouragement in the DMG for DMs to invent their own magic items and think outside the box, but I'm not holding my breath...)</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 4098288, member: 29398"] In my 1e group-to-be, of 6 potential players one is a regular 1e DM and knows more than I do, two others have briefly tried their hands at it years ago and forgotten it all, one has briefly DMed 3e, and the other two haven't DMed ever (as far as I know). So for 5 out of 6, the air of mystery is very much in play.DM comes up with these.Player rolls up the character and sees to mundane equipment etc., but DM determines what it has for magic items and wealth otherwise. Reality dictates, after all, that you might not have found everything you wanted and-or might have been luckier/unluckier than some in obtaining and-or keeping wealth... The bigger problem with magic items in the PH, however, is that when you find something in the field you'll immediately know exactly how to test it to determine what it does, as the options are all listed right in front of you. Where's the mystery in that? (I hold out *some* hope here that they'll put some very strong encouragement in the DMG for DMs to invent their own magic items and think outside the box, but I'm not holding my breath...) Lanefan [/QUOTE]
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4E Liker - anything you worry about?
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