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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E Liker - anything you worry about?
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<blockquote data-quote="Vaeron" data-source="post: 4182719" data-attributes="member: 3956"><p>Firstly, my main (not fear, perhaps qualm) is keeping track of marking and status effects. An article at the wizards site already offers strategies for keeping track of these things with minis - and that does seem to present a problem to those of us who are more imagination oriented than grid oriented. This isn't really a big deal, I don't think - if anything the "box" shape of all spell effects should actually make determining what's effected by a spell and what isn't even easier for those of us who can't mentally draw cones and radii. Same with the 1-1-1-1 business. I'm all for anything that eliminates math.</p><p></p><p>But, I've seen the following a few times, and I just can't see where it's coming from:</p><p></p><p></p><p></p><p>That's a DMing issue, really, not a 4e issue. Has anything been released that says PCs will no longer be allowed to talk to NPCs, explore, or have a drunken night out? If anything, released information says PCs should be rewarded XP for social encounters, traps, AND combat. I believe a quote even said it would be possible to level up without ever fighting. A changed combat system changes the rest of the world how, is what I'm wondering. How one plays the game is how one plays the game, and I don't see that the non-combat aspect of the game has really changed at all. If anything, it seems to have been enhanced.</p><p></p><p></p><p></p><p>Rogue means sneaking, stealing, trapping, and backstabbing. Same as always, as far as I can remember. A rogue is indeed qualified as a striker now. But is that really a change from where the rogue stood in 3e? Standing back and firing a barrage of sneak attack arrows into an enemy? Or dual wielding a pair of weapons to really bring the hurt home? But the PHB lite even shows "trickster rogue" as a possible build, emphasizing Dexterity and misdirection, so there are clearly options and alternatives everywhere.</p><p></p><p>Thankfully, a lot of the fears mentioned on this thread are things that don't mesh with the information we've been given. That makes me think that most of the fears are baseless. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I hope so, at least.</p></blockquote><p></p>
[QUOTE="Vaeron, post: 4182719, member: 3956"] Firstly, my main (not fear, perhaps qualm) is keeping track of marking and status effects. An article at the wizards site already offers strategies for keeping track of these things with minis - and that does seem to present a problem to those of us who are more imagination oriented than grid oriented. This isn't really a big deal, I don't think - if anything the "box" shape of all spell effects should actually make determining what's effected by a spell and what isn't even easier for those of us who can't mentally draw cones and radii. Same with the 1-1-1-1 business. I'm all for anything that eliminates math. But, I've seen the following a few times, and I just can't see where it's coming from: That's a DMing issue, really, not a 4e issue. Has anything been released that says PCs will no longer be allowed to talk to NPCs, explore, or have a drunken night out? If anything, released information says PCs should be rewarded XP for social encounters, traps, AND combat. I believe a quote even said it would be possible to level up without ever fighting. A changed combat system changes the rest of the world how, is what I'm wondering. How one plays the game is how one plays the game, and I don't see that the non-combat aspect of the game has really changed at all. If anything, it seems to have been enhanced. Rogue means sneaking, stealing, trapping, and backstabbing. Same as always, as far as I can remember. A rogue is indeed qualified as a striker now. But is that really a change from where the rogue stood in 3e? Standing back and firing a barrage of sneak attack arrows into an enemy? Or dual wielding a pair of weapons to really bring the hurt home? But the PHB lite even shows "trickster rogue" as a possible build, emphasizing Dexterity and misdirection, so there are clearly options and alternatives everywhere. Thankfully, a lot of the fears mentioned on this thread are things that don't mesh with the information we've been given. That makes me think that most of the fears are baseless. :) I hope so, at least. [/QUOTE]
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