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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E Liker - anything you worry about?
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<blockquote data-quote="Ricochet" data-source="post: 4191204" data-attributes="member: 2024"><p>I shared these concerns (even made a post about it), but having played it a few times now without grids (only once did we draw a rough sketch of a combat area), 4E <strong>can </strong>be played <strong>without </strong>a battlegrid/minis.</p><p></p><p>Many, many powers however are clearly wargame related, like the "teleport x squares" and all that, but it can pretty easily be dealt with through DM/player communication. Also, I can't know if the game stays as easy at higher levels, of course, but I would expect it too.</p><p></p><p>The greatest things in NOT using minis, is that players in my experience remember the battles and the encounters better (because they visualize it and its not just there to add tactical decisions), and that it saves a bunch of time when you don't have to set up a bunch of terrain/minis, move said minis and consider every move - players and the DM simply react to the action at hand and pay less heed to the wargamer aspect, which saves time overall. Again, all in my experience, of course.</p><p></p><p>Question for the mini/battlemap fans: What happens once you hit paragon/epic and get to deal with flying/swimming and time dimensions, adding to the easy-to-grid X/Y battlemaps? At least us non-battlegridders might have an easier time once we get to such encounters.</p></blockquote><p></p>
[QUOTE="Ricochet, post: 4191204, member: 2024"] I shared these concerns (even made a post about it), but having played it a few times now without grids (only once did we draw a rough sketch of a combat area), 4E [B]can [/B]be played [B]without [/B]a battlegrid/minis. Many, many powers however are clearly wargame related, like the "teleport x squares" and all that, but it can pretty easily be dealt with through DM/player communication. Also, I can't know if the game stays as easy at higher levels, of course, but I would expect it too. The greatest things in NOT using minis, is that players in my experience remember the battles and the encounters better (because they visualize it and its not just there to add tactical decisions), and that it saves a bunch of time when you don't have to set up a bunch of terrain/minis, move said minis and consider every move - players and the DM simply react to the action at hand and pay less heed to the wargamer aspect, which saves time overall. Again, all in my experience, of course. Question for the mini/battlemap fans: What happens once you hit paragon/epic and get to deal with flying/swimming and time dimensions, adding to the easy-to-grid X/Y battlemaps? At least us non-battlegridders might have an easier time once we get to such encounters. [/QUOTE]
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4E Liker - anything you worry about?
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