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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E Liker - anything you worry about?
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<blockquote data-quote="Shades of Green" data-source="post: 4193284" data-attributes="member: 3297"><p><strong>Minor Fears:</strong></p><p>Artwork. Many parts of the preview artwork are "dungeonpunk" in the style of later 3.xE books rather than more classical fantasy/medieval styles. I fear that the flavor of the artwork wouldn't fit my preferences (I like more realistic-feeling art).</p><p></p><p>Miniatures. I fear that 4E would be more dependent on miniatures and exact tactical movement. This is a minor fear for me as I'm considering moving to minis (or counters) anyway, but I don't really like having my options narrowed.</p><p></p><p>New races. I am not sure how useful the new races would be in comparison to the previous editions' niche races (gnomes and half-orcs). I don't like gnomes, but I do like half-orcs; but my real concern is how useful the new races would be and how easy they would be to integrate into existing game-worlds. The same goes to the new core-book classes.</p><p></p><p><strong>Major Fears:</strong></p><p>I fear that there would be too many powers/marks/modifiers per combat turn, meaning more paperwork and tracking to do and thus slowing down things significantly.</p><p></p><p>I fear class ability/power bloat, meaning that there would be too many options to choose from (makes chargen harder) and that creating new classes would involve significant work.</p><p></p><p>I fear that the rules would be too focused on combat, with other activities such as dungeon exploration, wilderness adventuring, stealth and social situations would receive less attention, especially when race/class abilities/powers are concerned. Take the dwarves for example - Stonecunning (a dungeon-exploration racial ability) is now gone.</p><p></p><p>I fear that everything would be magical, or have clearly supernatural powers - including low-level fighters. This would push things towards a high-magic setting, and I like mid-magic or even occasionally low-magic. That would also make the rules harder to use for non-D&D settings such as different fantasy, modern or sci-fi.</p><p></p><p>I fear that the increase in the number of powers/abilities would complicate gameplay, especially when characters such as fighters - formerly the easiest class to play and the refuge of newbies - are concerned.</p><p></p><p>I fear that the whole re-thinking and re-imagining of the basic setting and flavor elements of D&D would go too far, and slaughter some old standbys in addition to the sacred cows.</p></blockquote><p></p>
[QUOTE="Shades of Green, post: 4193284, member: 3297"] [B]Minor Fears:[/B] Artwork. Many parts of the preview artwork are "dungeonpunk" in the style of later 3.xE books rather than more classical fantasy/medieval styles. I fear that the flavor of the artwork wouldn't fit my preferences (I like more realistic-feeling art). Miniatures. I fear that 4E would be more dependent on miniatures and exact tactical movement. This is a minor fear for me as I'm considering moving to minis (or counters) anyway, but I don't really like having my options narrowed. New races. I am not sure how useful the new races would be in comparison to the previous editions' niche races (gnomes and half-orcs). I don't like gnomes, but I do like half-orcs; but my real concern is how useful the new races would be and how easy they would be to integrate into existing game-worlds. The same goes to the new core-book classes. [B]Major Fears:[/B] I fear that there would be too many powers/marks/modifiers per combat turn, meaning more paperwork and tracking to do and thus slowing down things significantly. I fear class ability/power bloat, meaning that there would be too many options to choose from (makes chargen harder) and that creating new classes would involve significant work. I fear that the rules would be too focused on combat, with other activities such as dungeon exploration, wilderness adventuring, stealth and social situations would receive less attention, especially when race/class abilities/powers are concerned. Take the dwarves for example - Stonecunning (a dungeon-exploration racial ability) is now gone. I fear that everything would be magical, or have clearly supernatural powers - including low-level fighters. This would push things towards a high-magic setting, and I like mid-magic or even occasionally low-magic. That would also make the rules harder to use for non-D&D settings such as different fantasy, modern or sci-fi. I fear that the increase in the number of powers/abilities would complicate gameplay, especially when characters such as fighters - formerly the easiest class to play and the refuge of newbies - are concerned. I fear that the whole re-thinking and re-imagining of the basic setting and flavor elements of D&D would go too far, and slaughter some old standbys in addition to the sacred cows. [/QUOTE]
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