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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E Liker - anything you worry about?
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<blockquote data-quote="2eBladeSinger" data-source="post: 4194513" data-attributes="member: 65432"><p>Forced to use the grid: While it makes sense from a marketing standpoint, I’ve never been in favor of it. Some are saying 4e can be done that way – I worry my players will feel slighted that some of their move/shift/slide powers won’t be as effective off the grid. However, that’s true for the monsters as well.</p><p></p><p>Modifiers: I fail to see the justification in removing spell durations for ‘ease of play’ and then adding in dozens of small modifiers and conditions that may or may not last more than a round. </p><p></p><p>Cluttered Table: Battle grids, status markers, power cards… seems less like D&D, more like Warhammer Quest.</p><p></p><p>Homogeny: Will all the classes being equal in combat viability, skills and utility powers [calls for speculation] make them only distinguishable by their flavor text (i.e. power source).</p><p></p><p>Power Creep: We all know what this is.</p><p></p><p>The Art: *sighs* more dungeon-punk (although it is a little better than 3e) I guess it will be hours in the ‘Art of Dragon Magazine’ and source books past looking for visual references for my players for another eight years.</p><p></p><p>The Neutered my Spell book: What if I don’t want to play a blasty-wizard…</p></blockquote><p></p>
[QUOTE="2eBladeSinger, post: 4194513, member: 65432"] Forced to use the grid: While it makes sense from a marketing standpoint, I’ve never been in favor of it. Some are saying 4e can be done that way – I worry my players will feel slighted that some of their move/shift/slide powers won’t be as effective off the grid. However, that’s true for the monsters as well. Modifiers: I fail to see the justification in removing spell durations for ‘ease of play’ and then adding in dozens of small modifiers and conditions that may or may not last more than a round. Cluttered Table: Battle grids, status markers, power cards… seems less like D&D, more like Warhammer Quest. Homogeny: Will all the classes being equal in combat viability, skills and utility powers [calls for speculation] make them only distinguishable by their flavor text (i.e. power source). Power Creep: We all know what this is. The Art: *sighs* more dungeon-punk (although it is a little better than 3e) I guess it will be hours in the ‘Art of Dragon Magazine’ and source books past looking for visual references for my players for another eight years. The Neutered my Spell book: What if I don’t want to play a blasty-wizard… [/QUOTE]
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4E Liker - anything you worry about?
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