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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E Liker - anything you worry about?
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<blockquote data-quote="2eBladeSinger" data-source="post: 4194707" data-attributes="member: 65432"><p>Except that not every effect is off, at the end of a turn necessarilty (e.g. if a save is failed.) So we have three or four floating effects and buffs that modify certain attack rolls and genuflect to saves. I'm not making a point to say that this is terrible, but I don't understand the justification of 'easier'. It doesn't seem easier to me to roll one save and have an effect last for six rounds vs. an effect that lasts indefinitely and requires a save every round. One could just as easily forget ongoing damage to the hobgoblin warcaster as he might to turn the spell counter for bless. </p><p></p><p></p><p></p><p>I did not coin the term 'dungeon punk' but it seems a fair label for a genre of art that has so far distanced itself from classic fantasy. No, it's not the action in the art to which I object, but the excessive amounts of dungeon-bling on every character from spikes on their bracers to shureikens [sp?] dangling from their watch-fobs. Many of the pieces look like they were developed for Final Fantasy or are from an anime cartoon. However, I'm not making the point that all the art is terrible; much of it isn't bad, but little of it is inspiring. I prefer a variety of styles to my D&D art. </p><p></p><p></p><p></p><p>I think it's a fair criticism that in editions past, in one book there were eight options for a wizard and now we have to wait a year just to get maybe get a second one and that, at least for now, all wizards will be 'Tim'.</p></blockquote><p></p>
[QUOTE="2eBladeSinger, post: 4194707, member: 65432"] Except that not every effect is off, at the end of a turn necessarilty (e.g. if a save is failed.) So we have three or four floating effects and buffs that modify certain attack rolls and genuflect to saves. I'm not making a point to say that this is terrible, but I don't understand the justification of 'easier'. It doesn't seem easier to me to roll one save and have an effect last for six rounds vs. an effect that lasts indefinitely and requires a save every round. One could just as easily forget ongoing damage to the hobgoblin warcaster as he might to turn the spell counter for bless. I did not coin the term 'dungeon punk' but it seems a fair label for a genre of art that has so far distanced itself from classic fantasy. No, it's not the action in the art to which I object, but the excessive amounts of dungeon-bling on every character from spikes on their bracers to shureikens [sp?] dangling from their watch-fobs. Many of the pieces look like they were developed for Final Fantasy or are from an anime cartoon. However, I'm not making the point that all the art is terrible; much of it isn't bad, but little of it is inspiring. I prefer a variety of styles to my D&D art. I think it's a fair criticism that in editions past, in one book there were eight options for a wizard and now we have to wait a year just to get maybe get a second one and that, at least for now, all wizards will be 'Tim'. [/QUOTE]
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