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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E Liker - anything you worry about?
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<blockquote data-quote="Shades of Green" data-source="post: 4195478" data-attributes="member: 3297"><p>Hmmm... But how easy would they be to integrate into an existing game-world or even into a new one? Do they have clear niches (unlike the Gnome which was a bit into the Halfling's niche, a bit into the Dwarf's niche and a bit into the Elf's niche)?</p><p></p><p></p><p>Great to hear that - at least one of my fears got alleviated.</p><p></p><p><strong>EDIT:</strong> New Fears:</p><p></p><p>I fear the game-world and suspension-of-disbelief implications of the vastly increased number of spells cast by a spellcaster per day. A Cleric could heal twice per encounter; but outside of an encounter/battle/dungeon, how much could a cleric - say, the town's resident cleric - heal?</p><p></p><p>I fear that the new way attack spells are handled - that is, cast at will and having damage similar to a weapon with a bonus to damage based on INT/WIS/CHA (in the same way that a Fighter gets a bonus for STR) - would make the Fighter, the Wizard and the Cleric less unique in comparison to each other. Everyone attacks causes damage like a fighter, after all...</p><p></p><p>I fear that many of the cooler non-combat-related spells which are great for use when dungeoneering, travelling the wilderness or even between adventures would be removed or curtailed in favor of combat-related spells.</p><p></p><p>I fear that long-term implications and effects - such as level drain, disease and poison - would be curtailed and/or limited to the duration of the encounter/combat.</p><p></p><p>I fear that small parties (1-2 players instead of 3-5) would be harder to pull off in 4E.</p></blockquote><p></p>
[QUOTE="Shades of Green, post: 4195478, member: 3297"] Hmmm... But how easy would they be to integrate into an existing game-world or even into a new one? Do they have clear niches (unlike the Gnome which was a bit into the Halfling's niche, a bit into the Dwarf's niche and a bit into the Elf's niche)? Great to hear that - at least one of my fears got alleviated. [B]EDIT:[/B] New Fears: I fear the game-world and suspension-of-disbelief implications of the vastly increased number of spells cast by a spellcaster per day. A Cleric could heal twice per encounter; but outside of an encounter/battle/dungeon, how much could a cleric - say, the town's resident cleric - heal? I fear that the new way attack spells are handled - that is, cast at will and having damage similar to a weapon with a bonus to damage based on INT/WIS/CHA (in the same way that a Fighter gets a bonus for STR) - would make the Fighter, the Wizard and the Cleric less unique in comparison to each other. Everyone attacks causes damage like a fighter, after all... I fear that many of the cooler non-combat-related spells which are great for use when dungeoneering, travelling the wilderness or even between adventures would be removed or curtailed in favor of combat-related spells. I fear that long-term implications and effects - such as level drain, disease and poison - would be curtailed and/or limited to the duration of the encounter/combat. I fear that small parties (1-2 players instead of 3-5) would be harder to pull off in 4E. [/QUOTE]
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