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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E Liker - anything you worry about?
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<blockquote data-quote="Keenath" data-source="post: 4195771" data-attributes="member: 59792"><p>I think two races can share a niche IF they approach it differently or have very different flavor in that role. I mean, I can see putting a Half-orc and a Dragonborn into the same niche, "big strong fighter guy", but they're going to look very different in the role -- with the dragonborn going into breath weapons and such while the half-orc goes more towards the wild'n'crazy sort of semi-barbarian flavor.</p><p></p><p>I mean, the Gnome's problem wasn't JUST that he was sharing a niche with other races, but also that his flavor was borrowing from them too.</p><p></p><p>Anyway, I don't know that the half-orc will wind up being a core race; it may be a monster manual bonus race, which means it doesn't have to have as much "identity".</p><p></p><p>(I'm personally not that worried about what happens to them, as I never liked half-orcs in the first place...)</p><p></p><p>I suppose it depends on how many healing surges the locals have (I don't think commoners have any, or 1 if they do) and whether "resident cleric" even makes sense in the setting. It's more likely you'd see a ritual-trained commoner as the local holyman rather than a literal classed Cleric, who are specifically meant to be holy warriors.</p><p></p><p>No worries there, based on my limited experience. All it does it make damage more consistent (rather than "Okay, I deal 1d8+12, and you deal 6d6....") but it doesn't change the fact that wizards feel like they're throwing area attacks and so on. Clerics are actually shifting in terms of flavor, IMO; they're somewhat less melee oriented (if they avoid melee powers, at least) and more into holy power. I was suprised when I realized that holy symbols are an Implement that's just as much a weapon as a mace or a wizard's staff, but that's how it is.</p><p></p><p>Which I guess leads me to one of my fears: I hope clerics don't become too much "flashy evocation" types. It's always been the case that divine magic is somewhat more subtle than arcane, and I like that idea.</p><p></p><p>Not at all, they're just "siloed" -- meaning utility spells and combat spells don't take up the same resource. If you get a new "spell slot" for combat, that in no way affects your ability to use utility powers, and vice versa. Also, a lot of those spells have become rituals that just aren't combat-related at all and don't fall in the same category as utility powers either.</p><p></p><p>Yeah, me too on that.</p></blockquote><p></p>
[QUOTE="Keenath, post: 4195771, member: 59792"] I think two races can share a niche IF they approach it differently or have very different flavor in that role. I mean, I can see putting a Half-orc and a Dragonborn into the same niche, "big strong fighter guy", but they're going to look very different in the role -- with the dragonborn going into breath weapons and such while the half-orc goes more towards the wild'n'crazy sort of semi-barbarian flavor. I mean, the Gnome's problem wasn't JUST that he was sharing a niche with other races, but also that his flavor was borrowing from them too. Anyway, I don't know that the half-orc will wind up being a core race; it may be a monster manual bonus race, which means it doesn't have to have as much "identity". (I'm personally not that worried about what happens to them, as I never liked half-orcs in the first place...) I suppose it depends on how many healing surges the locals have (I don't think commoners have any, or 1 if they do) and whether "resident cleric" even makes sense in the setting. It's more likely you'd see a ritual-trained commoner as the local holyman rather than a literal classed Cleric, who are specifically meant to be holy warriors. No worries there, based on my limited experience. All it does it make damage more consistent (rather than "Okay, I deal 1d8+12, and you deal 6d6....") but it doesn't change the fact that wizards feel like they're throwing area attacks and so on. Clerics are actually shifting in terms of flavor, IMO; they're somewhat less melee oriented (if they avoid melee powers, at least) and more into holy power. I was suprised when I realized that holy symbols are an Implement that's just as much a weapon as a mace or a wizard's staff, but that's how it is. Which I guess leads me to one of my fears: I hope clerics don't become too much "flashy evocation" types. It's always been the case that divine magic is somewhat more subtle than arcane, and I like that idea. Not at all, they're just "siloed" -- meaning utility spells and combat spells don't take up the same resource. If you get a new "spell slot" for combat, that in no way affects your ability to use utility powers, and vice versa. Also, a lot of those spells have become rituals that just aren't combat-related at all and don't fall in the same category as utility powers either. Yeah, me too on that. [/QUOTE]
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