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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E Liker - anything you worry about?
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<blockquote data-quote="Shades of Green" data-source="post: 4210040" data-attributes="member: 3297"><p>My current updated fears (after my GSL fears have been thankfully alleviated) are:</p><p></p><p>1) I fear the way the changes in the magic system - including a form of teleport at level-1 and far more frequent spellcasting - would affect the typical setting. Would healing be more frequent in the world? Would magic be more common in the setting, at least low-level magic? would you see many units of wizards serving as artillery in most armies? And so on...</p><p></p><p>2) I fear that there would be too much focus on combat, with wilderness travel, city adventuring and plain ol' dungeoneering being neglected by the rules. This fear is especially significant when spells are concerned - most spells are now combat spells with utility spells being combat-related ones; cool spells such as Spider Climb, Create Water, Phantom Steed, ESP/Detect Thoughts and so on seem to be missing.</p><p></p><p>3) I fear that too much of the old standbys of D&D - such as necromancy, illusions, charm spells, crafting mundane items and so on - would be removed from the first series of core books and moved to later ones, so that PHB1/DMG1/MM1 would be less complete than in previous editions.</p><p></p><p>4) I fear that long-term (i.e. longer than an encounter) effects such as poison and disease would be either removed or severely curtailed.</p><p></p><p>5) I fear that 1st-level PCs would be pushed up the power curve in relation to low-level NPCs, making them essentially superheroes.</p></blockquote><p></p>
[QUOTE="Shades of Green, post: 4210040, member: 3297"] My current updated fears (after my GSL fears have been thankfully alleviated) are: 1) I fear the way the changes in the magic system - including a form of teleport at level-1 and far more frequent spellcasting - would affect the typical setting. Would healing be more frequent in the world? Would magic be more common in the setting, at least low-level magic? would you see many units of wizards serving as artillery in most armies? And so on... 2) I fear that there would be too much focus on combat, with wilderness travel, city adventuring and plain ol' dungeoneering being neglected by the rules. This fear is especially significant when spells are concerned - most spells are now combat spells with utility spells being combat-related ones; cool spells such as Spider Climb, Create Water, Phantom Steed, ESP/Detect Thoughts and so on seem to be missing. 3) I fear that too much of the old standbys of D&D - such as necromancy, illusions, charm spells, crafting mundane items and so on - would be removed from the first series of core books and moved to later ones, so that PHB1/DMG1/MM1 would be less complete than in previous editions. 4) I fear that long-term (i.e. longer than an encounter) effects such as poison and disease would be either removed or severely curtailed. 5) I fear that 1st-level PCs would be pushed up the power curve in relation to low-level NPCs, making them essentially superheroes. [/QUOTE]
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4E Liker - anything you worry about?
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