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<blockquote data-quote="Harr" data-source="post: 4563168" data-attributes="member: 47190"><p>Very nice, very nice <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I agree about the action/item point thing, your way is much simpler, but my group in particular expressed an interest in stockpiling and managing their points so we're gonna see if it shakes out (we already use poker chips to represent each point, red for action and blue for item, thanks to the confusing milestone system of 4e, so there's little actual tracking, more just flipping chips back and forth).</p><p></p><p>Anyway, what I call "critical-triggered" damage is the extra damage on a magic weapon that only comes into play when you score a critical. For example, a Magic Weapon +2 (page 235 of the PHB) has +1d6 per plus = 2d6 "critical-triggered" damage.</p><p></p><p>Now, in the regular 4e rules as I understand them, on a critical hit ALL damage is maximized except for this critical-triggered damage, which still needs to be rolled. So for these rules, since all damage is doubled, the triggered damage is maximized, is how we see it.</p><p></p><p>Of course, another possibility, since people are already doing double-max damage on crits, is to do away with this type of damage altogether, since it can get crazy (for ex., our L5 paladin with a Symbol of Victory +2 would be doing around 80 damage in one blow if he crits with his daily... on the other hand, what are the chances?? It SHOULD be crazy to crit with a daily).</p></blockquote><p></p>
[QUOTE="Harr, post: 4563168, member: 47190"] Very nice, very nice :) I agree about the action/item point thing, your way is much simpler, but my group in particular expressed an interest in stockpiling and managing their points so we're gonna see if it shakes out (we already use poker chips to represent each point, red for action and blue for item, thanks to the confusing milestone system of 4e, so there's little actual tracking, more just flipping chips back and forth). Anyway, what I call "critical-triggered" damage is the extra damage on a magic weapon that only comes into play when you score a critical. For example, a Magic Weapon +2 (page 235 of the PHB) has +1d6 per plus = 2d6 "critical-triggered" damage. Now, in the regular 4e rules as I understand them, on a critical hit ALL damage is maximized except for this critical-triggered damage, which still needs to be rolled. So for these rules, since all damage is doubled, the triggered damage is maximized, is how we see it. Of course, another possibility, since people are already doing double-max damage on crits, is to do away with this type of damage altogether, since it can get crazy (for ex., our L5 paladin with a Symbol of Victory +2 would be doing around 80 damage in one blow if he crits with his daily... on the other hand, what are the chances?? It SHOULD be crazy to crit with a daily). [/QUOTE]
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