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<blockquote data-quote="erf_beto" data-source="post: 4563463" data-attributes="member: 47533"><p>mshea and everyone else, I love all these suggestions (in fact, I've been thinking along those lines for some time as well, for a DM-less boardgame-like session). </p><p> </p><p>Foxman, you could do something like in DDM 2.0: you have AC and one single Defense score, but each attack targets DEF(Fort), DEF(Ref) or DEF(Will), wich only matters if the creature has an ability like "DEF(Will)+4" - wich the player will probably remind you of. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p>The thing is, I like Healing Surges and Daily Powers - actually, not exactly: I like the idea of one big special ability that you save up until the right time (I think charging an action point for a daily is a great idea), and the "we should rest, NOW !!!" thought... The accounting is bad, specially if you're running multiple characters, but I think that in 4e surges are the resources that define your "health bar", even more than HP. So I will probably not get rid of them. </p><p> </p><p>What I think would add a nice twist (and better management) in a game where players run multiple characters is <em>shared resources</em>, like a pool of action points. I'm thinking something like half the number of party members in AP, reset every encounter. A character can use only one AP per fight to get an extra action, but that doesnt mean he can't use an AP on his daily - its like i'm giving a daily called "extra action" to each character, wich you can activate by spending an AP.</p><p> </p><p>I'm considering doing the same to magic item powers. Actually, I'd like to group more resources into one big pool: wanna use your daily power? 1AP; Want an extra action? 1AP; Want to activate your magic sword? 1AP; Wanna Second Wind? 1AP. (maybe too far out on the Second Wind... that would be a gritty game! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />)</p><p> </p><p>I'm sure there are problems I'm not seeing, but I'd like to be able to do that...</p></blockquote><p></p>
[QUOTE="erf_beto, post: 4563463, member: 47533"] mshea and everyone else, I love all these suggestions (in fact, I've been thinking along those lines for some time as well, for a DM-less boardgame-like session). Foxman, you could do something like in DDM 2.0: you have AC and one single Defense score, but each attack targets DEF(Fort), DEF(Ref) or DEF(Will), wich only matters if the creature has an ability like "DEF(Will)+4" - wich the player will probably remind you of. ;) The thing is, I like Healing Surges and Daily Powers - actually, not exactly: I like the idea of one big special ability that you save up until the right time (I think charging an action point for a daily is a great idea), and the "we should rest, NOW !!!" thought... The accounting is bad, specially if you're running multiple characters, but I think that in 4e surges are the resources that define your "health bar", even more than HP. So I will probably not get rid of them. What I think would add a nice twist (and better management) in a game where players run multiple characters is [I]shared resources[/I], like a pool of action points. I'm thinking something like half the number of party members in AP, reset every encounter. A character can use only one AP per fight to get an extra action, but that doesnt mean he can't use an AP on his daily - its like i'm giving a daily called "extra action" to each character, wich you can activate by spending an AP. I'm considering doing the same to magic item powers. Actually, I'd like to group more resources into one big pool: wanna use your daily power? 1AP; Want an extra action? 1AP; Want to activate your magic sword? 1AP; Wanna Second Wind? 1AP. (maybe too far out on the Second Wind... that would be a gritty game! :p) I'm sure there are problems I'm not seeing, but I'd like to be able to do that... [/QUOTE]
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