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<blockquote data-quote="Foxman" data-source="post: 4563610" data-attributes="member: 62088"><p>LOL I know well about it - here is a link to one of my articles I wrote for WotC: <a href="http://www.wizards.com/default.asp?x=dnd/mi/20080731a" target="_blank">DDM 2008 Championship Maps</a></p><p>heh <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p></p><p> </p><p>I also like the "save up the big thing to use idea as well.</p><p> </p><p>I think I prefer less tracking of action points myself - which is why I suggested a reset of actions points to 1 per tier. That way its a choice between you daily power from your character OR using a magic item OR getting an extra attack in a round (at heroic level at least). At paragon with two action points there are more options available.</p><p> </p><p>I think 1 AP per tier also better represents the amount of resources a regular game would have in terms of the power available during a fight.</p><p> </p><p>I'm not wild a shared pool - a possible sorce of arguments between players. It might work for some groups, but I suspect it could be a real issue for others...</p><p> </p><p>Thinking about a defense stat I've been brainstorming and have come up with:</p><p> </p><p>Use the mod ability of your highest stat (likely a +3 to +5) +2 for light armour, +4 for heavy armour, +1 for shield, and the base 10 + 1/2 level.</p><p>Mind you that would be for a more custom type skirmish game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Foxman, post: 4563610, member: 62088"] LOL I know well about it - here is a link to one of my articles I wrote for WotC: [url=http://www.wizards.com/default.asp?x=dnd/mi/20080731a]DDM 2008 Championship Maps[/url] heh ;) I also like the "save up the big thing to use idea as well. I think I prefer less tracking of action points myself - which is why I suggested a reset of actions points to 1 per tier. That way its a choice between you daily power from your character OR using a magic item OR getting an extra attack in a round (at heroic level at least). At paragon with two action points there are more options available. I think 1 AP per tier also better represents the amount of resources a regular game would have in terms of the power available during a fight. I'm not wild a shared pool - a possible sorce of arguments between players. It might work for some groups, but I suspect it could be a real issue for others... Thinking about a defense stat I've been brainstorming and have come up with: Use the mod ability of your highest stat (likely a +3 to +5) +2 for light armour, +4 for heavy armour, +1 for shield, and the base 10 + 1/2 level. Mind you that would be for a more custom type skirmish game ;) [/QUOTE]
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