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<blockquote data-quote="SlyFlourish" data-source="post: 4568994" data-attributes="member: 54840"><p><strong>Updated</strong></p><p></p><p>So based on the game I played with my folks, here's another revision to the rules:</p><p></p><p>The d20 is the only die needed.</p><p></p><p>There are no daily powers. All daily powers are encounter powers.</p><p></p><p>All damage is averaged out for both PCs and monsters. Each die averages to the following: 1d4=3, 1d6=4, 1d8=5, 1d10=6 1d12=7. You do not roll dice for damage.</p><p></p><p>All crits double damage.</p><p></p><p>Every character receives one action point per battle and may trigger one magical item daily power per tier in each battle.</p><p></p><p>There are no healing surges. All characters receive one second wind. Healing surges are not required for any ability that requires one. Any effect that removes a healing surge instead does 5 points of necrotic damage per tier.</p><p></p><p>Any attack that targets more than one creature rolls a single attack roll. The resulting attack roll is used against all monster defenses.</p><p></p><p>There are no extended rests. All powers and hitpoints are restored between battles. All effects are removed. All unconscious characters are restored to full hitpoints.</p><p></p><p>Characters reduced to 0 or less hit points use the standard rules from 4th edition D&D. They can be healed as they would in the full version. (This can be omitted if you've never used a previous version of these rules).</p><p></p><p>Monster recharge powers use the following conversion: 2+ = 6+ on d20; 3+ = 11+; 4+ = 14+; 5+ = 16+; 6+ = 18+</p><p></p><p>Quickplay Character Creation:</p><p></p><p>Use the NPC creation rules on page 187 and 188 of the Dungeon Master's Guide with the following exceptions:</p><p></p><p>On step 4 determine hitpoints as you would for a PC instead of an NPC.</p><p></p><p>On step 5 use the following AC bonuses:</p><p></p><p>Fighter, Paladin: +10 AC</p><p>Cleric, Warlord: +9 AC</p><p>Ranger, Rogue, Warlock: +2 AC</p><p>Wizard, +0 AC</p><p></p><p>On step 8 choose one magic item's daily power.</p><p></p><p>Skip step 10.</p></blockquote><p></p>
[QUOTE="SlyFlourish, post: 4568994, member: 54840"] [b]Updated[/b] So based on the game I played with my folks, here's another revision to the rules: The d20 is the only die needed. There are no daily powers. All daily powers are encounter powers. All damage is averaged out for both PCs and monsters. Each die averages to the following: 1d4=3, 1d6=4, 1d8=5, 1d10=6 1d12=7. You do not roll dice for damage. All crits double damage. Every character receives one action point per battle and may trigger one magical item daily power per tier in each battle. There are no healing surges. All characters receive one second wind. Healing surges are not required for any ability that requires one. Any effect that removes a healing surge instead does 5 points of necrotic damage per tier. Any attack that targets more than one creature rolls a single attack roll. The resulting attack roll is used against all monster defenses. There are no extended rests. All powers and hitpoints are restored between battles. All effects are removed. All unconscious characters are restored to full hitpoints. Characters reduced to 0 or less hit points use the standard rules from 4th edition D&D. They can be healed as they would in the full version. (This can be omitted if you've never used a previous version of these rules). Monster recharge powers use the following conversion: 2+ = 6+ on d20; 3+ = 11+; 4+ = 14+; 5+ = 16+; 6+ = 18+ Quickplay Character Creation: Use the NPC creation rules on page 187 and 188 of the Dungeon Master's Guide with the following exceptions: On step 4 determine hitpoints as you would for a PC instead of an NPC. On step 5 use the following AC bonuses: Fighter, Paladin: +10 AC Cleric, Warlord: +9 AC Ranger, Rogue, Warlock: +2 AC Wizard, +0 AC On step 8 choose one magic item's daily power. Skip step 10. [/QUOTE]
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