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4E Lunchtime Campaign
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<blockquote data-quote="I'm A Banana" data-source="post: 4596972" data-attributes="member: 2067"><p>Totally possible. Just a few things:</p><p></p><p>* You want to make sure each session is still an "episode." Even if you have only one encounter, there should be an intro, a build, and a climax to every session.</p><p></p><p>* This may mean focusing less on combat. Combat in 4e can take some time, so having "other ways" of resolving conflict is good. Because 4e loves combat so hard, and because combat takes up so much time, you can do basically one of two things:</p><p></p><p>(a) Make the game ALL about combat. Maybe you add some atmosphere in between-session e-mails or something, but at the table, you get the attacks rolling and you roll them hard. </p><p></p><p>(b) Minimize combat. Maybe you have one big fight every 3-4 sessions. Other than that, avoid it. Use skills and whatnot. Unfortunately, because 4e loves combat so hard, this might make the players feel like they aren't getting a lot of use out of the powers they get. Personally, if you went this route, I'd use a different system (T20 is great for quick play!)</p><p></p><p>* No matter what path you go, be mercenary and brutal about time management. People show up, sit down, and play. Keep bringing attention back to the task at hand. If you're loose and casual about it, the game won't be very satisfying.</p><p></p><p>It has some unique demands, but you can do it. You just need to really pay attention to what you're doing.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4596972, member: 2067"] Totally possible. Just a few things: * You want to make sure each session is still an "episode." Even if you have only one encounter, there should be an intro, a build, and a climax to every session. * This may mean focusing less on combat. Combat in 4e can take some time, so having "other ways" of resolving conflict is good. Because 4e loves combat so hard, and because combat takes up so much time, you can do basically one of two things: (a) Make the game ALL about combat. Maybe you add some atmosphere in between-session e-mails or something, but at the table, you get the attacks rolling and you roll them hard. (b) Minimize combat. Maybe you have one big fight every 3-4 sessions. Other than that, avoid it. Use skills and whatnot. Unfortunately, because 4e loves combat so hard, this might make the players feel like they aren't getting a lot of use out of the powers they get. Personally, if you went this route, I'd use a different system (T20 is great for quick play!) * No matter what path you go, be mercenary and brutal about time management. People show up, sit down, and play. Keep bringing attention back to the task at hand. If you're loose and casual about it, the game won't be very satisfying. It has some unique demands, but you can do it. You just need to really pay attention to what you're doing. [/QUOTE]
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