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<blockquote data-quote="Jacob Lewis" data-source="post: 8495184" data-attributes="member: 6667921"><p>Surprisingly, it was D&D Encounters that got me running games in a store. Before that, I was on running a 4e campaign exclusively on a message board (PbP). It was an adaptation of <em>Red Hand of Doom </em>(not <em>Scales of War</em>) with two groups of six players, starting at level 1 and taking different paths simultaneously. Took two years getting to level 3, but still one of my favorite experiences. I wish we were able to keep it going.</p><p></p><p>I loved the idea of Encounters, having to prep for only one encounter at a time. Great for people with full-time schedules who worked on the weekends. But it got tiresome going only up 3 levels, then starting the next series with level 1 characters again just to showcase the new options in the next splat book. It wasn't long before I started running my own encounters or adventures for the players who wanted to stick with me. I even ran the sequel to Evard they printed in Dungeon after that season ended so they could continue with the same characters. My Encounters group just became my regular group. Good times.</p><p></p><p></p><p>That's one way to look at it. I mean, you <em>could </em>run it on VTTs by just keeping track of the basic information, like hit points and healing surges. Focus on the key visuals, like maps and tokens. They don't need to be module or system specific, either. Sure, it would be nice to have a fully automated system that does everything the game expects us to do by hand. But I think we all know that's not likely to happen for 4th edition. The company locked it down before it ever had a reasonable chance to flourish.</p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 8495184, member: 6667921"] Surprisingly, it was D&D Encounters that got me running games in a store. Before that, I was on running a 4e campaign exclusively on a message board (PbP). It was an adaptation of [I]Red Hand of Doom [/I](not [I]Scales of War[/I]) with two groups of six players, starting at level 1 and taking different paths simultaneously. Took two years getting to level 3, but still one of my favorite experiences. I wish we were able to keep it going. I loved the idea of Encounters, having to prep for only one encounter at a time. Great for people with full-time schedules who worked on the weekends. But it got tiresome going only up 3 levels, then starting the next series with level 1 characters again just to showcase the new options in the next splat book. It wasn't long before I started running my own encounters or adventures for the players who wanted to stick with me. I even ran the sequel to Evard they printed in Dungeon after that season ended so they could continue with the same characters. My Encounters group just became my regular group. Good times. That's one way to look at it. I mean, you [I]could [/I]run it on VTTs by just keeping track of the basic information, like hit points and healing surges. Focus on the key visuals, like maps and tokens. They don't need to be module or system specific, either. Sure, it would be nice to have a fully automated system that does everything the game expects us to do by hand. But I think we all know that's not likely to happen for 4th edition. The company locked it down before it ever had a reasonable chance to flourish. [/QUOTE]
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