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4e Magic in practice
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<blockquote data-quote="Mercule" data-source="post: 4357873" data-attributes="member: 5100"><p>So, I ran some numbers, just to see how things fell. I decided to see how 3.5 and 4e compare in raw "spells per day". I'm not really a wizard player -- rogue is more my style -- so the assumptions may be a bit off.</p><p></p><p>Basic assumptions:</p><p>- Hit points scale differently. This means comparing damage output is irrelevant. That's why I'm comparing number of spells.</p><p></p><p>3e assumptions:</p><p>- Wizards start with an 18 int and max it out as possible. This means all stat gains go into INT and wizards attempt to gain Tomes of Clear Thought.</p><p>- Corollary: INT increases +2 every four levels. This may not be entirely accurate, but linear scaling works well.</p><p>- Epic feats are used to gain higher level slots. Again, not necessarily perfect, but a reasonable average.</p><p>- Rings of Wizardry, feats, etc. are not counted because they represent an explicit opportunity cost in other areas that would not be reflected here.</p><p></p><p>3e results:</p><p>[code]</p><p>Level Daily Spells</p><p> 1 2</p><p> 10 23</p><p> 20 51</p><p> 30 59</p><p>[/code]</p><p></p><p>4e assumptions:</p><p>- Encounter, utility, and at-will spells count for more than one slot each day. Some utility spells are daily, but this is balanced by at-wills being, well, at-will.</p><p>- Corollary: Encounter, utility, and at-will spells are counted twice at heroic tiers and thrice at paragon/epic tiers.</p><p>- The availability of rituals is equivalent to roughly half as many "slots" as the number of powers otherwise available.</p><p></p><p>4e results:</p><p>[code]</p><p>Level Powers Ritual "slots" Effective Spells</p><p> 1 4 2 9</p><p> 10 9 5 24</p><p> 20 14 7 44</p><p> 30 17 8 51</p><p>[/code]</p><p></p><p>So, I'd say the 4e wizard doesn't fair that poorly.</p></blockquote><p></p>
[QUOTE="Mercule, post: 4357873, member: 5100"] So, I ran some numbers, just to see how things fell. I decided to see how 3.5 and 4e compare in raw "spells per day". I'm not really a wizard player -- rogue is more my style -- so the assumptions may be a bit off. Basic assumptions: - Hit points scale differently. This means comparing damage output is irrelevant. That's why I'm comparing number of spells. 3e assumptions: - Wizards start with an 18 int and max it out as possible. This means all stat gains go into INT and wizards attempt to gain Tomes of Clear Thought. - Corollary: INT increases +2 every four levels. This may not be entirely accurate, but linear scaling works well. - Epic feats are used to gain higher level slots. Again, not necessarily perfect, but a reasonable average. - Rings of Wizardry, feats, etc. are not counted because they represent an explicit opportunity cost in other areas that would not be reflected here. 3e results: [code] Level Daily Spells 1 2 10 23 20 51 30 59 [/code] 4e assumptions: - Encounter, utility, and at-will spells count for more than one slot each day. Some utility spells are daily, but this is balanced by at-wills being, well, at-will. - Corollary: Encounter, utility, and at-will spells are counted twice at heroic tiers and thrice at paragon/epic tiers. - The availability of rituals is equivalent to roughly half as many "slots" as the number of powers otherwise available. 4e results: [code] Level Powers Ritual "slots" Effective Spells 1 4 2 9 10 9 5 24 20 14 7 44 30 17 8 51 [/code] So, I'd say the 4e wizard doesn't fair that poorly. [/QUOTE]
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