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4e Magic in practice
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<blockquote data-quote="AllisterH" data-source="post: 4366226" data-attributes="member: 51325"><p>Casters most certainly weren't polymorphing and teleporting all over the place and weren't using Wish at all.</p><p> </p><p>As even another poster pointed out, sure you could memorize Knock but the fact that you didn't have many slots AT ALL meant in practice few wizards ever did. You certainly didn't get the "magic trumps skills all the time" effect.</p><p> </p><p>For example, the 9th level shapechange didn't grant ANY powers that depended on innate intelligence, magic resistance OR innate magic abilities, wait, exactly why did 3.x simply unleash the monstrosity that was 3e shapechanging?</p><p> </p><p>Wish aged the caster 5 years. Permanency would lower your CON by 1, Enchant Item had a 50% chance of each casting to do the same, Teleport would kill you Polymorph required a system shock roll. Highest level of Monster summoning would only summon a level 8 creature. Illusions that were subject to a saving throw were EASY to beat by the time you actually got said spell. </p><p> </p><p>Furthermore, the treasure tables HEAVILY favoured the non-casters as things like scrolls and spellbooks were certainly less common on the treasure table than magic weapons.</p><p> </p><p>Again, unless you were purposely favouring the wizard, by the book, wizards certainly were NOT the toolbox uber character of 3,x and you certainly played a blaster mage.</p><p> </p><p>Certainly at 18th level, a mage in 1e/2e got effects that no fighter could duplicate but in terms of flexibility and power? that mage is WAY closer to a 4E mage than the 3E mage.</p><p> </p><p>re: Restricting spells</p><p>Actually you didn't have to restrict spells at all in 1e/2e. Since the DM was fully controlling the spells in his campaign, it was quite easy to use say Charm Person and not once have the 1e/2e wizard find the spellbook with said spell in it.</p></blockquote><p></p>
[QUOTE="AllisterH, post: 4366226, member: 51325"] Casters most certainly weren't polymorphing and teleporting all over the place and weren't using Wish at all. As even another poster pointed out, sure you could memorize Knock but the fact that you didn't have many slots AT ALL meant in practice few wizards ever did. You certainly didn't get the "magic trumps skills all the time" effect. For example, the 9th level shapechange didn't grant ANY powers that depended on innate intelligence, magic resistance OR innate magic abilities, wait, exactly why did 3.x simply unleash the monstrosity that was 3e shapechanging? Wish aged the caster 5 years. Permanency would lower your CON by 1, Enchant Item had a 50% chance of each casting to do the same, Teleport would kill you Polymorph required a system shock roll. Highest level of Monster summoning would only summon a level 8 creature. Illusions that were subject to a saving throw were EASY to beat by the time you actually got said spell. Furthermore, the treasure tables HEAVILY favoured the non-casters as things like scrolls and spellbooks were certainly less common on the treasure table than magic weapons. Again, unless you were purposely favouring the wizard, by the book, wizards certainly were NOT the toolbox uber character of 3,x and you certainly played a blaster mage. Certainly at 18th level, a mage in 1e/2e got effects that no fighter could duplicate but in terms of flexibility and power? that mage is WAY closer to a 4E mage than the 3E mage. re: Restricting spells Actually you didn't have to restrict spells at all in 1e/2e. Since the DM was fully controlling the spells in his campaign, it was quite easy to use say Charm Person and not once have the 1e/2e wizard find the spellbook with said spell in it. [/QUOTE]
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