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<blockquote data-quote="Jhaelen" data-source="post: 4369163" data-attributes="member: 46713"><p>Well, maybe my experience is an exception but my first 1E was an illusionist and I had zero clues about the rules when I started playing the character. And I was pretty effective and having a blast to boot.</p><p>I believe that's because there's one thing that new players have in spades: creativity.</p><p>In 1E and 2E it was actually possible to play successfully without knowing the rules in and out. This changed in 3E. It's the price you pay for having a rule for every conceivable situation.</p><p>This, however, matches my experience exactly. My highest 1E AD&D character ever reached 9th level. In all of my 2E game groups the highest level any of the players ever reached was level 12. Advancement at high levels slowed to a crawl.</p><p></p><p>In 3E it's been a lot easier to reach high levels so the power level of wizards (and spell casters in general) was noticed by a larger part of the player base. On top of this Metamagic feats accelerated the increase in power.</p><p></p><p>Umm, did noone do what I did in 3E? In my campaign I'm using material from several source books for monsters and npcs that are off limits for players. Of course I've also banned some things completely.</p><p>I guess, I never shared the (common?) opinion that players are somehow entitled to get access to everything that's ever been published.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 4369163, member: 46713"] Well, maybe my experience is an exception but my first 1E was an illusionist and I had zero clues about the rules when I started playing the character. And I was pretty effective and having a blast to boot. I believe that's because there's one thing that new players have in spades: creativity. In 1E and 2E it was actually possible to play successfully without knowing the rules in and out. This changed in 3E. It's the price you pay for having a rule for every conceivable situation. This, however, matches my experience exactly. My highest 1E AD&D character ever reached 9th level. In all of my 2E game groups the highest level any of the players ever reached was level 12. Advancement at high levels slowed to a crawl. In 3E it's been a lot easier to reach high levels so the power level of wizards (and spell casters in general) was noticed by a larger part of the player base. On top of this Metamagic feats accelerated the increase in power. Umm, did noone do what I did in 3E? In my campaign I'm using material from several source books for monsters and npcs that are off limits for players. Of course I've also banned some things completely. I guess, I never shared the (common?) opinion that players are somehow entitled to get access to everything that's ever been published. [/QUOTE]
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