Simplicity
Explorer
It seems as though 3.5e magic is practically a science. Eight schools of magic, divided into scientific names. Get your elementals and your gears, we're taking a ride on the lightning railroad. At your local Wizmart, +1 will cost you 1500 gp, and your bag of holding comes in three sizes (wee, not-so-wee, and better than a donkey).
4e, on the other hand seems to be introducing favormatic names for magical traditions. Serpent's Eye, Emerald Frost. There seems to be an elemental component and co-mingled school component (orb/enchantment-abjuration/air), (staff/fire & light), (wand/cold-acid).
Very odd... non-normative. Does not compute.
And maybe that's a good thing? To make magic a mystery again? Sure, everyone is going to play by the same rules. But it seems that every wizard you meet these days is in fact a mad scientist by another name. I think I could live with a little less of a magic system, and more of a "traditions" type approach...
4e, on the other hand seems to be introducing favormatic names for magical traditions. Serpent's Eye, Emerald Frost. There seems to be an elemental component and co-mingled school component (orb/enchantment-abjuration/air), (staff/fire & light), (wand/cold-acid).
Very odd... non-normative. Does not compute.
And maybe that's a good thing? To make magic a mystery again? Sure, everyone is going to play by the same rules. But it seems that every wizard you meet these days is in fact a mad scientist by another name. I think I could live with a little less of a magic system, and more of a "traditions" type approach...