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D&D Older Editions, OSR, & D&D Variants
4E: Manufactured Excitement
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<blockquote data-quote="WizarDru" data-source="post: 3813641" data-attributes="member: 151"><p>Why do these have to be mutually exclusive goals? When Alan Moore writes a comic book like The League of Extraordinary Gentlemen or when Neil Gaiman writes a novel like American Gods or when Andrew Wyeth creates a painting or <a href="http://en.wikipedia.org/wiki/Dale_Chihuly" target="_blank">Dale Chihuly</a> creates an installation of glass art or when Arthur Miller writes a play....do you honestly think that they have no expectation of turning a profit for their work? And that if they do so, that any artistic merit from their works is purely a bonus?</p><p></p><p>Given what I know of several of the creators from their presence here and elsewhere, I reject that notion. There is no reason that talented folks like Rich Baker or Mike Mearls can't honestly be invested in creating a great game simply because the game is also meant to turn a profit. Quite the contrary, in fact. If the game is a poor hack-job, it will be rejected and the game will lose both money and customers. It's in WotC's best interest to make it the best game it can possibly be, so that it can turn the largest profit possible.</p><p></p><p></p><p></p><p>Normal in what respect? Do people do this with upcoming Movies? Novels? Video Games? Political Candidates? Dinners at a restaurant? Some do, certainly. But others don't with such regularity I'm not sure why this surprises you. And it's a question of context.</p><p></p><p>When George Lucas released the trailer for Episode 1, fans were ecstatic. It looked fantastic and it was from the architect of some of the most popular movies in the history of mankind. There was widespread anticipation. Prior to the release of the Halo 3 video game, fan sites and magazines covered the development of the program with vast enthusiasm. Why? Because the track record of past performance these developers had. Lucas lost a lot of credibility with some fans over the newer trilogy, but that still didn't diminsh the anticipation for the following two films in a signifcant way, for example. And while many fans may have not liked large swaths of the new trilogy, some things did shine through and were readily adopted (midochlorians? No. The term Paduan? Yes.)</p><p></p><p>So when WotC comes out and says, "<em>We're doing a new edition</em>" and then proceeds to describe their philosophy behind their design choices and it meshes with what many players of the game believe, those players will be enthusiastic. This isn't unusual in any sense that I can see. Most of the changes that are being proposed are appealing to me and my gamers. Most of the new material that's appeared in the last couple of years has appealed to us, too. Thus, when the designers come out and explain that they're working to improve the game based on their experiences and player feedback and their discussion indicate to folks like me that they ARE moving towards improving MY game, I'm enthusiastic.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 3813641, member: 151"] Why do these have to be mutually exclusive goals? When Alan Moore writes a comic book like The League of Extraordinary Gentlemen or when Neil Gaiman writes a novel like American Gods or when Andrew Wyeth creates a painting or [URL=http://en.wikipedia.org/wiki/Dale_Chihuly]Dale Chihuly[/URL] creates an installation of glass art or when Arthur Miller writes a play....do you honestly think that they have no expectation of turning a profit for their work? And that if they do so, that any artistic merit from their works is purely a bonus? Given what I know of several of the creators from their presence here and elsewhere, I reject that notion. There is no reason that talented folks like Rich Baker or Mike Mearls can't honestly be invested in creating a great game simply because the game is also meant to turn a profit. Quite the contrary, in fact. If the game is a poor hack-job, it will be rejected and the game will lose both money and customers. It's in WotC's best interest to make it the best game it can possibly be, so that it can turn the largest profit possible. Normal in what respect? Do people do this with upcoming Movies? Novels? Video Games? Political Candidates? Dinners at a restaurant? Some do, certainly. But others don't with such regularity I'm not sure why this surprises you. And it's a question of context. When George Lucas released the trailer for Episode 1, fans were ecstatic. It looked fantastic and it was from the architect of some of the most popular movies in the history of mankind. There was widespread anticipation. Prior to the release of the Halo 3 video game, fan sites and magazines covered the development of the program with vast enthusiasm. Why? Because the track record of past performance these developers had. Lucas lost a lot of credibility with some fans over the newer trilogy, but that still didn't diminsh the anticipation for the following two films in a signifcant way, for example. And while many fans may have not liked large swaths of the new trilogy, some things did shine through and were readily adopted (midochlorians? No. The term Paduan? Yes.) So when WotC comes out and says, "[i]We're doing a new edition[/i]" and then proceeds to describe their philosophy behind their design choices and it meshes with what many players of the game believe, those players will be enthusiastic. This isn't unusual in any sense that I can see. Most of the changes that are being proposed are appealing to me and my gamers. Most of the new material that's appeared in the last couple of years has appealed to us, too. Thus, when the designers come out and explain that they're working to improve the game based on their experiences and player feedback and their discussion indicate to folks like me that they ARE moving towards improving MY game, I'm enthusiastic. [/QUOTE]
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