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4E: Manufactured Excitement
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<blockquote data-quote="Sundragon2012" data-source="post: 3814673" data-attributes="member: 7624"><p><strong>1. </strong> It is exciting to see a new edition of D&D that might make the game, mechanically, more able to replicate the kind of adventures and settings I want to DM</p><p></p><p><strong>2. </strong> It is exciting to see them dump artifacts, like mechanical aspects of alignment and the Great Wheel, that IMO needed to be cast into a volcano long ago.</p><p></p><p><strong>3. </strong> There are some really good points to the SAGA system and I think these rules can help D&D dramatically</p><p></p><p><strong>4. </strong> D&D 3.5 is a bloated beast that is a nightmare to DM at high levels because of the tedious combat.....combats that take too long and cut into the session too much are unfun.</p><p></p><p><strong>5.</strong> If they can make the mechanics in the game more transparent at high levels so that the game is more fun at high level then this is great</p><p></p><p><strong>6. </strong> Dumping 3.5's Christmas Tree Effect is fantastic</p><p></p><p><strong>7.</strong> Making a more definitive difference between devils and demons is IMO a good idea.</p><p></p><p><strong>8.</strong> Talent trees replacing PrCs is a good thing. PrCs have become an abused concept. Supposedly a DMs tool to add flavorful classes unique to their setting they became too prominant part of the game.</p><p></p><p><strong>9.</strong> As a FR fan, I believe FR needs a reboot.</p><p></p><p><strong>10. </strong> Ditching the Vancian magic system for the most part thereby making wizards more like those of fiction and myth</p><p></p><p><strong>11.</strong> Combat abilities for warrior that a DM can weave into the setting as setting specific combat styles...I will leave out spell-like powers for warriors in my game however if these are in the rules.</p><p></p><p><strong>12.</strong> That the weapon you choose matters. </p><p></p><p>etc, etc, etc,</p><p></p><p>Also, squash the insults. Don't even attempt to characterize those of us who look forward to 4e as lemmings. I see lemmings among those who are manufacturing doomsday scenarios the SAME way they did for 3e before it was released. I see ignorant, petty, thoughtless insults leveled at designers by individuals who couldn't design their way out of a wet paper bag. I see WoTC, the company that saved D&D from extinction and created the OGL being demonized as money-grubbing anti-gamer corporate scum and so on and so on.</p><p></p><p>I used to do marketing for my own company so I can differentiate between hype and substance. What I have listed above are mechanical and lore changes I agree with outside of the hype.</p><p></p><p></p><p></p><p>Sundragon</p></blockquote><p></p>
[QUOTE="Sundragon2012, post: 3814673, member: 7624"] [B]1. [/B] It is exciting to see a new edition of D&D that might make the game, mechanically, more able to replicate the kind of adventures and settings I want to DM [B]2. [/B] It is exciting to see them dump artifacts, like mechanical aspects of alignment and the Great Wheel, that IMO needed to be cast into a volcano long ago. [B]3. [/B] There are some really good points to the SAGA system and I think these rules can help D&D dramatically [B]4. [/B] D&D 3.5 is a bloated beast that is a nightmare to DM at high levels because of the tedious combat.....combats that take too long and cut into the session too much are unfun. [B]5.[/B] If they can make the mechanics in the game more transparent at high levels so that the game is more fun at high level then this is great [B]6. [/B] Dumping 3.5's Christmas Tree Effect is fantastic [B]7.[/B] Making a more definitive difference between devils and demons is IMO a good idea. [B]8.[/B] Talent trees replacing PrCs is a good thing. PrCs have become an abused concept. Supposedly a DMs tool to add flavorful classes unique to their setting they became too prominant part of the game. [B]9.[/B] As a FR fan, I believe FR needs a reboot. [B]10. [/B] Ditching the Vancian magic system for the most part thereby making wizards more like those of fiction and myth [B]11.[/B] Combat abilities for warrior that a DM can weave into the setting as setting specific combat styles...I will leave out spell-like powers for warriors in my game however if these are in the rules. [B]12.[/B] That the weapon you choose matters. etc, etc, etc, Also, squash the insults. Don't even attempt to characterize those of us who look forward to 4e as lemmings. I see lemmings among those who are manufacturing doomsday scenarios the SAME way they did for 3e before it was released. I see ignorant, petty, thoughtless insults leveled at designers by individuals who couldn't design their way out of a wet paper bag. I see WoTC, the company that saved D&D from extinction and created the OGL being demonized as money-grubbing anti-gamer corporate scum and so on and so on. I used to do marketing for my own company so I can differentiate between hype and substance. What I have listed above are mechanical and lore changes I agree with outside of the hype. Sundragon [/QUOTE]
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