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[4e, Maptools] Players wanted for Long Term Game
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<blockquote data-quote="Rechan" data-source="post: 4931503" data-attributes="member: 54846"><p>I am seeing if there is interest in this game. I'm looking to run a long-term campaign. I expect folks to show up, to communicate between sessions, and to work on their characters (more on that later).</p><p></p><p><u>Day & Time</u></p><p></p><p>The game would be bi-weekly; every two weeks. My target day is Saturdays or Sundays, for 4-6 hour sessions. I'm East Coast.</p><p></p><p><u>Programs</u></p><p></p><p>Maptools (obviously), and a Voice Chat program - I'd prefer Ventrillo. It's just easier to work with that way.</p><p></p><p>As far as frameworks for macros, I don't know. I'm not Maptools finessed; I've used it, but I am no coder. If anyone more versed in Maptools would like to assist, that would be great.</p><p></p><p><u>What's allowed</u></p><p></p><p>Any class (except the Monk for now). Yes, this also means the Assassin. Races, any, but be aware their fluff might be adjusted to fit the setting.</p><p></p><p>I also have some houserules which may give more of an incentive to avoid the Perfect Race/Class Combo, so you don't NEED that Deva for the Avenger or Dwarf for the Druid.</p><p></p><p><u>Reliability and Contribution</u></p><p></p><p>I want players who don't have a crazy ass work schedule that might change at the drop of a hat. Since it's bi-weekly, for a fat block of time, missing a game will suck. If you miss two games in a row, you're out (barring obvious things like being hit by a car and such). </p><p></p><p>I expect players that will read and answer their emails in a timely fashion. There will be a between-game component, on a forum I will set up, where interaction, skill challenges, campaign notes, etc, will be posted. I expect players to at least look at that on a timely fashion.</p><p></p><p><strong>There is a hypocritical caveat</strong> to the above. I'm a Graduate student. My schedule might be utterly slammed. I will try to plan ahead, but I might not have time to do the maps, etc. I will try to not cancel sessions. If I do, I will try my best to reschedule. But I can make no promises.</p><p></p><p><u>Player/Character Contributions</u></p><p></p><p>One thing I'm very big about is getting a player involved with the game. If you want to create an organization that your PC is a part of, DO IT. Come up with your own God your PC follows. Want to be a Noble? Make a noble house. This goes especially true for the Campaign #1 idea (see below); coming up with, or fleshing out, some of the existing areas where your PC comes from. Help flesh out the map/world.</p><p></p><p>I also love it when players get their own goals (and expect it with Campaign #1). Deciding their own quests during the game, deciding your direction, etc; I love a motivated PC. </p><p></p><p>And the more reason your character has to be with the group and the campaign as a whole, the more I am happy. I expect your character to have a reason to play with the group.</p><p></p><p>Additionally, if you want to reskin a class (The Spirit Companion of the Shaman isn't a spirit, but pulling the enemies' fears out of them and attacking them with it; it's an ancestral guide; it's a shard of the character's soul given form), I'm very lenient.</p><p></p><p>Of course with all the above, I have veto; some things might not fit with the story (for instance, Campaign #2 begins on the boat headed to the New World, so if you're a native of said new world, you need to have came over previously and now are going back). </p><p></p><p><u><strong>When you first respond to this thread</strong></u> </p><p></p><p>Rate which campaign you prefer (and if you're fine with the one you didn't pick). </p><p>What day (and what times) on the weekend you can commit to the game.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4931503, member: 54846"] I am seeing if there is interest in this game. I'm looking to run a long-term campaign. I expect folks to show up, to communicate between sessions, and to work on their characters (more on that later). [U]Day & Time[/U] The game would be bi-weekly; every two weeks. My target day is Saturdays or Sundays, for 4-6 hour sessions. I'm East Coast. [U]Programs[/U] Maptools (obviously), and a Voice Chat program - I'd prefer Ventrillo. It's just easier to work with that way. As far as frameworks for macros, I don't know. I'm not Maptools finessed; I've used it, but I am no coder. If anyone more versed in Maptools would like to assist, that would be great. [U]What's allowed[/U] Any class (except the Monk for now). Yes, this also means the Assassin. Races, any, but be aware their fluff might be adjusted to fit the setting. I also have some houserules which may give more of an incentive to avoid the Perfect Race/Class Combo, so you don't NEED that Deva for the Avenger or Dwarf for the Druid. [U]Reliability and Contribution[/U] I want players who don't have a crazy ass work schedule that might change at the drop of a hat. Since it's bi-weekly, for a fat block of time, missing a game will suck. If you miss two games in a row, you're out (barring obvious things like being hit by a car and such). I expect players that will read and answer their emails in a timely fashion. There will be a between-game component, on a forum I will set up, where interaction, skill challenges, campaign notes, etc, will be posted. I expect players to at least look at that on a timely fashion. [B]There is a hypocritical caveat[/B] to the above. I'm a Graduate student. My schedule might be utterly slammed. I will try to plan ahead, but I might not have time to do the maps, etc. I will try to not cancel sessions. If I do, I will try my best to reschedule. But I can make no promises. [U]Player/Character Contributions[/U] One thing I'm very big about is getting a player involved with the game. If you want to create an organization that your PC is a part of, DO IT. Come up with your own God your PC follows. Want to be a Noble? Make a noble house. This goes especially true for the Campaign #1 idea (see below); coming up with, or fleshing out, some of the existing areas where your PC comes from. Help flesh out the map/world. I also love it when players get their own goals (and expect it with Campaign #1). Deciding their own quests during the game, deciding your direction, etc; I love a motivated PC. And the more reason your character has to be with the group and the campaign as a whole, the more I am happy. I expect your character to have a reason to play with the group. Additionally, if you want to reskin a class (The Spirit Companion of the Shaman isn't a spirit, but pulling the enemies' fears out of them and attacking them with it; it's an ancestral guide; it's a shard of the character's soul given form), I'm very lenient. Of course with all the above, I have veto; some things might not fit with the story (for instance, Campaign #2 begins on the boat headed to the New World, so if you're a native of said new world, you need to have came over previously and now are going back). [U][B]When you first respond to this thread[/B][/U] Rate which campaign you prefer (and if you're fine with the one you didn't pick). What day (and what times) on the weekend you can commit to the game. [/QUOTE]
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