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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Mechanics That Ought to Exist (But Don't Yet!)
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<blockquote data-quote="Dannager" data-source="post: 5011384" data-attributes="member: 73683"><p>Every once in a while an idea crosses my mind for a mechanic that I'd love to see implemented in 4th Edition D&D. The Companion Character rules from the DMG2 are good examples of what I'm talking about - new small rules systems that expand what can be done with the game itself.</p><p> </p><p> So what mechanics have you brainstormed up that you think would be awesome in 4e, but haven't seen any exposure yet? This is your chance to get some feedback on them and get them out there.</p><p> </p><p> A couple of my own: first, powers attached to particularly significant monsters (solos, for instance) that can be used <strong>by the PCs</strong>. These would usually take the form of special attacks that can be made against the monster itself (think: weak points). Mechanically, they would operate very similarly to terrain powers; pass a skill check and you can make the associated attack. Because these powers are attached to the monster itself, their effects can be tailored to what the monster can do. Slash the magical focusing stone from the back of the necrotic behemoth, for instance, and suddenly its aura is gone! This could create some awesome God of War-style cinematic moments mid-fight.</p><p> </p><p> Another idea: powers that grant passive benefits as long as you haven't yet expended them. These would be like the opposite of stances or rage powers - your character is slightly better at something until this power is used, and then loses that benefit until the power is recovered. Obviously, at-will powers wouldn't have anything like this attached to them, but encounter and daily powers certainly could.</p></blockquote><p></p>
[QUOTE="Dannager, post: 5011384, member: 73683"] Every once in a while an idea crosses my mind for a mechanic that I'd love to see implemented in 4th Edition D&D. The Companion Character rules from the DMG2 are good examples of what I'm talking about - new small rules systems that expand what can be done with the game itself. So what mechanics have you brainstormed up that you think would be awesome in 4e, but haven't seen any exposure yet? This is your chance to get some feedback on them and get them out there. A couple of my own: first, powers attached to particularly significant monsters (solos, for instance) that can be used [B]by the PCs[/B]. These would usually take the form of special attacks that can be made against the monster itself (think: weak points). Mechanically, they would operate very similarly to terrain powers; pass a skill check and you can make the associated attack. Because these powers are attached to the monster itself, their effects can be tailored to what the monster can do. Slash the magical focusing stone from the back of the necrotic behemoth, for instance, and suddenly its aura is gone! This could create some awesome God of War-style cinematic moments mid-fight. Another idea: powers that grant passive benefits as long as you haven't yet expended them. These would be like the opposite of stances or rage powers - your character is slightly better at something until this power is used, and then loses that benefit until the power is recovered. Obviously, at-will powers wouldn't have anything like this attached to them, but encounter and daily powers certainly could. [/QUOTE]
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4e Mechanics That Ought to Exist (But Don't Yet!)
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