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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Mechanics That Ought to Exist (But Don't Yet!)
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5012241" data-attributes="member: 82106"><p>The problem with the 2e, and from what I can see also the 3.5, domain systems is that it never produced particularly useful characters. There are certain critical functions that a cleric performs and thus all domains require most of the same core set of powers, which are the powers that you'll be using most of the time. You can make a character that doesn't do any of the standard "cleric stuff", but then the question you have to ask is why should such a character be a cleric at all? At least in 4e the essence of a class is the things that it does. If you don't heal and buff/debuff then you really don't need to use the cleric class. Nothing is wrong with a character being a priest of the war god and being a fighter for example. In terms of the flavor of clerics of different deities that is a pure fluff issue. Simply describe powers in the way you want. Spiritual Weapon becomes the mystic eagle of Atur hovering over your enemy, etc. The same thing works for the fighter who's a priest of the war god, you can reflavor some of his powers to represent blessings of the diety (and he can always MC too). Want a guy that brings holy fire down on the enemy? This is why Invoker is separate from cleric, it does a different thing.</p><p></p><p>I'm actually finding it pretty hard to come up with really new subsystems to name at this point. A mass combat system seems to be about the only one that hasn't been mentioned which might be useful to some people.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5012241, member: 82106"] The problem with the 2e, and from what I can see also the 3.5, domain systems is that it never produced particularly useful characters. There are certain critical functions that a cleric performs and thus all domains require most of the same core set of powers, which are the powers that you'll be using most of the time. You can make a character that doesn't do any of the standard "cleric stuff", but then the question you have to ask is why should such a character be a cleric at all? At least in 4e the essence of a class is the things that it does. If you don't heal and buff/debuff then you really don't need to use the cleric class. Nothing is wrong with a character being a priest of the war god and being a fighter for example. In terms of the flavor of clerics of different deities that is a pure fluff issue. Simply describe powers in the way you want. Spiritual Weapon becomes the mystic eagle of Atur hovering over your enemy, etc. The same thing works for the fighter who's a priest of the war god, you can reflavor some of his powers to represent blessings of the diety (and he can always MC too). Want a guy that brings holy fire down on the enemy? This is why Invoker is separate from cleric, it does a different thing. I'm actually finding it pretty hard to come up with really new subsystems to name at this point. A mass combat system seems to be about the only one that hasn't been mentioned which might be useful to some people. [/QUOTE]
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4e Mechanics That Ought to Exist (But Don't Yet!)
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