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D&D Older Editions, OSR, & D&D Variants
4e Mechanics That Ought to Exist (But Don't Yet!)
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5016663" data-attributes="member: 82106"><p>Well, all priest classes in 2e are "home brewed" in that it was up to the DM to decide what their powers were. The problem really was that there simply wasn't all that much else for a 2e priest to be good at besides healing. Sure they had other spells which were perfectly useful, but any wizard could just as easily handle utility spell caster. Unless you had the healing sphere your priest was a PURE support caster with very little offensive spell power and missing the most vital support function of all. His melee combat capability was seriously weaker than that of a fighter. I had an entire selection of priest classes in my long-running 2e campaign. They were thoroughly lacklustre. The only way they became at all interesting was to add some really heavy duty class features.</p><p></p><p>It was really overall an inherent flaw in 2e. Cure Light Wounds was so vitally central to any party that a cleric lacking that spell simply had very little utility to a party. Of course any priest with the healing sphere was fine, they just needed a few interesting class features to make up for the more restricted spell lists. It was just annoying that ALL priests pretty much had to be able to heal.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5016663, member: 82106"] Well, all priest classes in 2e are "home brewed" in that it was up to the DM to decide what their powers were. The problem really was that there simply wasn't all that much else for a 2e priest to be good at besides healing. Sure they had other spells which were perfectly useful, but any wizard could just as easily handle utility spell caster. Unless you had the healing sphere your priest was a PURE support caster with very little offensive spell power and missing the most vital support function of all. His melee combat capability was seriously weaker than that of a fighter. I had an entire selection of priest classes in my long-running 2e campaign. They were thoroughly lacklustre. The only way they became at all interesting was to add some really heavy duty class features. It was really overall an inherent flaw in 2e. Cure Light Wounds was so vitally central to any party that a cleric lacking that spell simply had very little utility to a party. Of course any priest with the healing sphere was fine, they just needed a few interesting class features to make up for the more restricted spell lists. It was just annoying that ALL priests pretty much had to be able to heal. [/QUOTE]
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