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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Mechanics That Ought to Exist (But Don't Yet!)
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<blockquote data-quote="Starfox" data-source="post: 5019663" data-attributes="member: 2303"><p>Agreed. But in this aspect of the game, I find players often want their expertise to be narrow. If you want to have a wide area of proficiency you generally don't care so much about the exact rules, 4Es general "say Yes" methodology works. If you want to know more precisely what you can do, you are likely to also want a system with much more specialization.</p><p></p><p>For me, the bottom line is that by putting these things in a completely different silo from all combat abilities, you are avoiding the "roleplay tax" these skills represented in 3E.</p></blockquote><p></p>
[QUOTE="Starfox, post: 5019663, member: 2303"] Agreed. But in this aspect of the game, I find players often want their expertise to be narrow. If you want to have a wide area of proficiency you generally don't care so much about the exact rules, 4Es general "say Yes" methodology works. If you want to know more precisely what you can do, you are likely to also want a system with much more specialization. For me, the bottom line is that by putting these things in a completely different silo from all combat abilities, you are avoiding the "roleplay tax" these skills represented in 3E. [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Mechanics That Ought to Exist (But Don't Yet!)
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