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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e mid encounter fatigue
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<blockquote data-quote="vagabundo" data-source="post: 4197665" data-attributes="member: 55864"><p>This is something that I posted in the news announcement thread, but it might be missed. Anyone else found this in their preview games? </p><p></p><p></p><p></p><p></p><p>This is something I have noticed in my own preview games. At this level once the encounters/dailies/action points are done, there is little reason for a lot of shifting around. People tend to stick were they are and it becomes a slugfest.</p><p></p><p>I'm going to handle this in the encounter design. A new section called Mid-Point Twist. Around the middle of the encounters something will happen: a change in the terrain, new opponents arrive, old opponents change behaviour (e.g. disengage to regroup).</p><p></p><p>I'm doing a skill challenge for next weeks game (<a href="http://www.enworld.org/showthread.php?t=224845" target="_blank">details</a> ). The should be a combat encounter at the end of the skill challenge, if all goes well for the players, so I'll try the Twist(tm) there.</p></blockquote><p></p>
[QUOTE="vagabundo, post: 4197665, member: 55864"] This is something that I posted in the news announcement thread, but it might be missed. Anyone else found this in their preview games? This is something I have noticed in my own preview games. At this level once the encounters/dailies/action points are done, there is little reason for a lot of shifting around. People tend to stick were they are and it becomes a slugfest. I'm going to handle this in the encounter design. A new section called Mid-Point Twist. Around the middle of the encounters something will happen: a change in the terrain, new opponents arrive, old opponents change behaviour (e.g. disengage to regroup). I'm doing a skill challenge for next weeks game ([URL=http://www.enworld.org/showthread.php?t=224845]details[/URL] ). The should be a combat encounter at the end of the skill challenge, if all goes well for the players, so I'll try the Twist(tm) there. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
4e mid encounter fatigue
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